BrightSign BrightScript 3.0 Reference Manual User Manual
Page 70

65
End
Sub
Function
gbGameOver()
As
Boolean
msg$=
" G A M E O V E R "
msg0$=
" "
width = m.text_field.GetWidth()
height = m.text_field.GetHeight()
while
true
print #m.text_field,@width*(height/2-1)+(width-len(msg$))/2,msg$;
sleep(300)
print #m.text_field,@width*(height/2-1)+(width-len(msg$))/2,msg0$;
sleep(150)
REM GetMessage returns the message object, or an int 0 if no message available
If
m.buttons.GetMessage() <> invalid
Then
Return
False
endwhile
End
Function
REM *******************************************************
REM *******************************************************
REM ****************** ***********************
REM ****************** SNAKE OBJECT ***********************
REM ****************** ***********************
REM *******************************************************
REM *******************************************************