Device & bus addressing, Modules, Device numbers – Logitek Electronic Systems Artisan User Manual

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Logitek

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Configuration

Device & Bus Addressing

Each device (such as a fader input or button panel) requires its own Device Number. Within that

device, each button, lamp and feature has a Bus Number. Together, the Device and Bus Numbers
allow the Audio Engine and Surface to communicate.

When configuring the Artisan’s programmable buttons in CommandBuilder, you will require the
Device Number

and Bus Number for each button or lamp. The information below will help you

determine the addressing scheme in use on your Artisan. As the layout of the Artisan is extremely
flexible, the addressing will vary and is usually unique to your facility.


Please note that addressing is configurable, and any defaults listed may have been overridden.

Modules

Module

How Addressing is determined

Max Modules Supported

MTK-EFFECTS

Always connected to Port A1 - Device Number changes in real time to mirror the
module that last had the CNG or FX button pushed

1

MTK-FADER

Device Number pair determined by COM port allocation (configurable)
Low device = left fader, High device = right fader

15 modules (30 faders)
subject to available ports

MTK-MASTER

Uses Master Bus Input addressing from DSP table (device33 – 41)

Should be connected to Port B8

1

MTK-MON

Uses Monitor addressing from DSP table (device42 – 49)
Should be connected to Port B9

1

MLX-WSOFT

Uses device51 (lamps) and device52 (switches)
Should be connected to Port B10

1

MLX-NSOFT

Device Pair determined by COM port allocation (configurable)

Low device = lamps, High device = switches

Limited by available ports

MLX-WBRIDGE
MLX-NBRIDGE

Uses device53 for Left LCD screens and device54 for Right LCD screens
Should be connected to Port A12 on underside of Artisan

1

Device Numbers

The Device Number allocated to COM Ports is user configurable. An international set of default
mappings is installed in the ROM, but this map is adjustable using ASM commands in your Init

Trigger

.


When using Device addressing, we recommend you use the SURF# CHAN# notation in

CommandBuilder. This provides more flexibility for future changes, and allows you to relocate the
surface or re-use the code on another port by finding and replacing the SURF# instances.

Shown below is the hex equivalent of the channels of a Surface connected to Audio Engine Port 1.

Logitek Artisan Reference Manual

20

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