Medal Sports WMUSA1395300 User Manual

Page 9

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1395300

8

(Continued on the next page.)

15 16 D 17 18 T 19 20 B TOTAL

Player 1
Player 2

Any Double

Any Triple

20 19 D 18 17 T 16 15 41 B TOTAL

Player 1

Player 2

Any Double

Any Triple

‘41’ Round

KILLER

This game will really show who your friends are. The game can be played with as few as two players, but the

excitement and challenge builds with even more players. To start, each player must select his number by throwing a

dart at the target area. The LCD display will indicate “SEL” at this point. The number each player gets is his

assigned number throughout the game. No two players can have the same number. Once each player has a number,

the action starts.

Your first objective is to establish yourself as a “Killer” by hitting the double segment of your number. Once your

double is hit, you are a “Killer” for the rest of the game. Now, your objective is to “kill” your opponents by hitting their

segment number until all their “lives” are lost. The last player to remain with lives is declared the winner. It is not

uncommon for players to “team up” and go after the better player to knock him out of the game.

DOUBLE DOWN

Each player starts the game with 40 points. The object is to score as many hits in the active segment of the current

round. The first round, the player must throw for the 15 segment. If no 15’s are hit, his score is cut in half. If some

15’s are hit, each 15 (doubles and triples count) is added to the starting total. The next round players throw for the 16

segment and hits are added to the new cumulative point total. Again, if no hits are registered, the point total is cut

in half.

Each player throws for the numbers as indicated in the chart below in order (the LCD screen will indicate the active

segment in which to throw). The player who completes the game with the most points is the winner.

DOUBLE DOWN 41

This game follows similar rules as standard Double Down as described above with two exceptions. First, instead of

going from 15 through 20 and bullseye, the sequence is reversed which will be indicated on the LCD display.

Second, an additional round is included toward the end in which players must attempt to score three hits that add up

to 41 points (20, 20, 1; 19, 19, 3; D10, D10, 1: etc.). This “41” round adds an extra level of difficulty to the game.

Remember, a player’s score is cut in half if not successful, so the “41” round presents quite a challenge!

ALL FIVES - 51

The entire board is in-play for this game (all segments are active). With each round (of 3 darts) each player has to

score a total which is divisible by 5. Every “five” counts as one point. For example 10, 10, 5 = 25. Since 25 is divisible

by 5 fives, this player scores 5 points (5 x 5 = 25).

If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart of each round must land

in a segment. If a player throws the third dart and it lands in the catch ring area (or misses the board completely), he

earns no points even if the first two.

Darts are divisible by 5. This prevents a player from “tanking” the third throw if his first two are good. The first player

to total fifty-one (51) “fives” is the winner. The LCD screen will keep track of the point totals.

Additional variations of

this game are detailed below. The rules are the same except the total needed to win varies as indicated in the

number following the game.

ALL FIVES - 61

ALL FIVES - 81

ALL FIVES - 71

ALL FIVES - 91

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