2 entering the mob mark, 3 displaying waypoint name – Furuno GP-30/35 User Manual

Page 21

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3-3

7. Press the [ENT] key, enter longitude

(LOP) in similar fashion and press the
[ENT] key.

Note: To enter position by LOPs, see
“7.8 Displaying Position in LOPs.”

8. To change mark shape, press the [ENT]

key, select mark desired and press the
[ENT] key.

9. To change date and time to the comment

of your choice, press the [ENT] key, en-
ter comment, and press the [ENT] key
again.

10.The cursor is on Exit?. Press the [ENT]

key.

11. Press the [MENU] key twice to finish.

3.2 Entering the MOB Mark

The MOB mark denotes man overboard po-
sition. Only one MOB mark may be entered.
Each time the MOB mark is entered the pre-
vious MOB mark and its position data are
written over.

1. Press the [MARK/MOB] key.

NAME: 001
34

°

44.000'N MARK

135

°

21.000'E x

12–DEC–97 11:25

Exit?

MOB?

Figure 3-8 MOB window

2. Press s to select MOB?.

Note: Pressing the [ENT] key instead of
s at step 2 saves the position as a
waypoint.

3. Press the [ENT] key.

SAVED TO MOB.

GO TO MOB ?

ARE YOU SURE?

YES

NO

Figure 3-9 MOB window-2

4. To set MOB position as destination, press

the [ENT] key. Then, the Plotter display
marks MOB position.

Note: Selecting “NO” at step 4 saves the
position as a waypoint.

2D

[ 40

]

n

m

72

°

54.5

n

m

34

°

44.000N 135

°

21.000E

BRG:

RNG:

MOB

MOB position set
as destination

Figure 3-10 MOB set as destination

3.3 Displaying Waypoint Name

You may display all waypoint names or only
the GOTO waypoint name as follows:

1. Press the [MENU] key twice.

2. Select PLOTTER and press the [ENT]

key.

3. Place the cursor on the WYPT NAME

line and press the [ENT] key. The fol-
lowing window appears.

DSP GOTO

DSP ALL

Figure 3-11 DSP GOTO, DSP ALL

selection window

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