Routes, 1 creating a route – Furuno GP-30/35 User Manual

Page 23

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4-1

In many cases a trip from one place to an-
other involves several course changes, re-
quiring a series of route points (waypoints)
which you navigate to, one after another. The
sequence of waypoints leading to the ulti-
mate destination is called a route. The GP-
30/35 can automatically advance to the next
waypoint on a route, so you do not have to
change the destination waypoint repeatedly.

4.1 Creating a Route

You can store up to 30 routes and each route
may contain up to 30 waypoints. The unit
numbers routes from 01 to 30. The easiest
way to create a route is to enter appropriate
waypoints beforehand and select them from
the waypoint list. However, you may also
enter waypoints while creating a route.

Note: Be sure to record all important routes
in a separate log. This unit is not a fail-safe
record keeping device.

WAYPOINT
(Intermediate point)

WAYPOINT
(Arrival point)

WAYPOINT
(Intermediate point)

WAYPOINT
(Intermediate point)

WAYPOINT
(Starting point)

Figure 4-1 Sample route

Registering a route

The procedure which follows describes how
to create a route from two waypoints in Ja-
pan, KOBE and OSAKA.

1. Press the [MENU] key twice.

2. Select ROUTES.

3. Press the [ENT] key. The screen shown

in Figure 4-2 appears.

ROUTES

NO

[NEW?]

–– ––––––––––––––––
–– ––––––––––––––––
–– ––––––––––––––––
–– ––––––––––––––––
–– ––––––––––––––––

Figure 4-2 Routes menu

4. Press the [ENT] key. The screen shown

in Figure 4-3 appears.

ROUTE-01

CMNT: EMPTY ROUTE
01.

––––––

02. ––––––
03. ––––––
04. ––––––
05. ––––––
06. ––––––

Exit?

Figure 4-3 Screen for entering route

5. Press the [ENT] key.

6. Press ▲ or ▼ to display starting

waypoint. (In the example, KOBE.)

7. Press the [ENT] key twice. The cursor

moves to the head of next line.

8. Repeat steps 6 and 7 until you have en-

tered all intermediate waypoints desired.

9. Finally, select arrival point. (In the ex-

ample, OSAKA.)

4. ROUTES

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