Matrox Electronic Systems Matrox RT.X2 User Manual

Page 149

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141

Creating a surface finish effect

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Back Face Control

Blending Factor

Blends the back face of the slab with the surface

texture. The higher the value, the more your clip blends in. A value of
zero will display only the surface texture.

Invert Video Orientation

Select this to invert your clip on the back

face of your slab.

Crop

Sets the crop region used on the back face of the slab. For more

information, see

“Cropping your clip”

on page

55

.

• Light Control

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Ambient Light Color

Use the color picker button or eyedropper to select

the ambient color of light for your entire clip.

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Show Light Cursors

Select this option to see the reference point of the

two light sources to help you set up your lights. Remember to clear this
option when you’re finished setting up your effect.

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First Light

Enable

Select this to enable the first light.

Color

Use the color picker button or the eyedropper to select the color

of your first light.

First Light Pattern

Allows you to select the first light pattern. Click

the button on the right to see the list of available patterns.

X Position

Sets the position of the first light along the horizontal axis.

Y Position

Sets the position of the first light along the vertical axis.

Z Position

Sets the depth of the first light.

Relative Position

Selecting this option makes the first light source

position relative to the center of your clip. For example, if you move your
clip, the first light will move with it. By default, the position of the first
light is relative to the center of the screen.

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Second Light

Enable

Select this to enable the second light.

Color

Use the color picker button or the eyedropper to select the color

of your second light.

Second Light Pattern

Allows you to select the second light pattern.

Click the button on the right to see the list of available patterns.

X Position

Sets the position of the second light along the horizontal

axis.

Y Position

Sets the position of the second light along the vertical axis.

Z Position

Sets the depth of the second light.

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