Matrox Electronic Systems Matrox RT.X2 User Manual

Page 86

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78

Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro

255 represents white. Intermediate settings represent different shades
of gray, from very dark to very light gray.

$

Low Gain

Use this to set the range of luminance values you want

to be partially affected based on the value set by the

Low Clip

control.

As you increase the

Low Gain

setting, more luminance values become

partially affected by the color correction.

A

Low Gain

setting of 100 provides the widest range for maximum

color correction. Alternately, a gain setting of 0 creates a key where
the luminance values are either completely affected or left untouched.
You can think of the

Low Gain

control as defining an “Affected to

Untouched” range for keying the dark areas of your image.

$

High Gain

This control is similar to

Low Gain

, except you use it

to set the range of luminance values you want to be partially affected
based on the value set by the

High Clip

control. You can think of the

High Gain

control as defining an “Untouched to Affected” range for

keying the lighter areas of your image.

$

High Clip

This control is similar to

Low Clip

, except you use it to

select the higher (brighter) luminance values to be keyed.

¦Note

The values you can select using the

Low Clip

and

Low Gain

controls are dependent on the

High Clip

and

High Gain

controls, and

vice versa. This prevents the low and high controls from keying on the
same luminance values.

Invert Key

Select this to invert the key selection, giving you the

opposite result of what you originally selected.

Show Key as Output

Select this to display the matte used to define

your selective key region. This enables you to further refine your key.
Areas that are completely affected by the color correction are white,
untouched areas are black, and gray areas are partially affected.

Expand Outside Mask

Applies the color correction settings outside

the mask area. This setting is especially useful when setting up a color
pass effect where you have several objects of the same color but want to
retain the color for only one object. For more information, see

“Creating

a color pass effect”

on page

84

.

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