Erasing sub codes – Sony PCM-R700 User Manual

Page 24

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Writing Sub Codes

23

EN

RENUMBER

AUTO

MIN

MAX

OFF

WIRED

WIRELESS

REMOTE

POWER

Ø

ON

ø

OFF

PHONE LEVEL

PHONES

RENUMBER

REHEARSAL

REHEARSAL

WRITE

WRITE

ERASE

ERASE

REPEAT

SKIP PLAY

LOCATE

MODE

COUNTER RESET

MARGIN RESET

PREVIOUS

AMS

=

OPEN/CLOSE

6

NEXT

+

STOP

p

REW

0

PLAY

(

FF

)

PAUSE

P

REC MUTE

R

REC

r

MENU

DATA

SHUTTLE

CH-1(L)

r

SET

MARK

0

10

ANALOG

DIGITAL

INPUT

REC LEVEL

OFF

ON

SBM

UNBALANCE

BALANCE

ANALOG INPUT

STANDARD

48k

44.1k

LONG

REC MODE

CH-2(R)

0

10

START ID

SKIP ID

Renumbering the Program
Numbers Automatically
(Renumbering Function)

The Renumbering function searches for each start ID
from the beginning of the tape and assigns a new
program number to each one starting with 1. Use the
Renumbering function in the following cases:
• When you’ve added a start ID while playing the

tape.

• When a program number is missing due to an erased

start ID.

• When you began recording from the middle of the

tape and wrote a program number that already
exists, or when one of the start IDs has no program
number.

Press RENUMBER while the deck is stopped or
playing.
“RENUMBER” flashes in the display and the tape is
automatically rewound to its beginning. The deck then
starts searching for each successive start ID writing a
new program number for each one starting with 1.
“RENUMBER” stops flashing and “ID WRITE”
appears in the display for a few seconds as the deck
begins rewriting the program numbers.
After renumbering is finished, the deck rewinds the
tape automatically to its beginning, then stops.

z

You can specify any number as the starting number
for the renumbering of programs.

For details, see “FIRST (PGM No.)” on page 25.

Note

The Renumbering function may not function correctly when:
• A blank section exists on the tape.
• The interval between two start IDs is less than 18 seconds

(36 seconds in long-play mode).

• A start ID exists within 10 seconds from the end of the

tape.

Erasing Sub Codes

You can erase any start ID or skip ID.

START ID ERASE

SKIP ID ERASE

AUTO

MIN

MAX

OFF

WIRED

WIRELESS

REMOTE

POWER

Ø

ON

ø

OFF

PHONE LEVEL

PHONES

RENUMBER

REHEARSAL

REHEARSAL

WRITE

WRITE

ERASE

ERASE

REPEAT

SKIP PLAY

LOCATE

MODE

COUNTER RESET

MARGIN RESET

PREVIOUS

AMS

=

OPEN/CLOSE

6

NEXT

+

STOP

p

REW

0

PLAY

(

FF

)

PAUSE

P

REC MUTE

R

REC

r

MENU

DATA

SHUTTLE

CH-1(L)

r

SET

MARK

0

10

ANALOG

DIGITAL

INPUT

REC LEVEL

OFF

ON

SBM

UNBALANCE

BALANCE

ANALOG INPUT

STANDARD

48k

44.1k

LONG

REC MODE

CH-2(R)

0

10

START ID

SKIP ID

Press either START ID ERASE or SKIP ID ERASE when
the ID you want to erase appears in the display.
“(ERASE)” appears in the display as the deck rewinds
to the beginning of the ID, then “ID ERASE” appears as
the deck erases the ID.
In the case of a skip ID, if “SKIP ID” has disappeared
by the time you press SKIP ID ERASE, the deck will
still erase the skip ID.
• It takes 9 seconds to erase a start ID.
• It takes 1 second to erase a skip ID.
• Program numbers are erased together with start IDs.

z

You can erase an ID even when it is not displayed

Just press the respective ERASE button. The tape is
rewound, and the first ID detected is erased.

Note

A skip ID written at the same position of a start ID is erased
when the start ID is erased.

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