Princeton Digital (USA) Guitar Effects Console G9.2tt2q User Manual

Page 36

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Effect Types and Parameters

ZOOM G9.2tt

70

DynamicFlang

This is a dynamic flanger where the effect volume varies according to the input signal level.

PARM1

PARM2

PARM3

PARM4

Depth

0 – 100

Rate

0 – 50

Resonance

-10 – -1, 0,

1 – 10

Sense

-10 – -1,

1 – 10

Adjusts the modulation depth. Adjusts the modulation rate.

Adjusts the resonance
intensity.

Adjusts the effect sensitivity.
With positive setting values, the
effect sound level increases at
higher input signal levels. With
negative setting values, the
effect sound level decreases at
higher input signal levels.

MonoPitch

This is a pitch shifter specifically for monophonic sound (single-note playing), with little sound fluctuation.

PARM1

PARM2

PARM3

PARM4

Shift

-24 – +24

Tone

0 – 10

Fine

-25 – 25

Balance

0 – 100

Adjusts the pitch shift amount
in semitones.

Adjusts the tonal quality of the
sound.

Allows fine adjustment of
pitch shift amount in Cent (1/
100 semitone) steps.

Adjusts the balance between
original sound and effect
sound.

H.P.S (Harmonized Pitch Shifter)

This is an intelligent pitch shifter that automatically generates harmonies according to a preset key and scale.

PARM1

PARM2

PARM3

PARM4

Scale

-6, -5, -4,

-3, -m, m,

3, 4, 5, 6

Key

C, C#, D,

D#, E, F,

F#, G, G#,

A, A#, B

Tone

0 – 10

Mix

0 – 100

Determines the interval for the
pitch shifted sound (see Table
2).

Determines the tonic for the
scale used for pitch shifting.

Adjusts the tonal quality of the
sound.

Adjusts the level of the effect
sound mixed to the original
sound.

[Table2]

PdlMonoPitch

This is a pitch shifter specifically for monophonic sound (single-note playing), which allows the pitch to be shifted in
real time with an expression pedal.

PARM1

PARM2

PARM3

PARM4

Color

1 – 8

Mode

Up, Down

Tone

0 – 10

PdlPosi

0 – 100

Selects the type of pitch
change caused by the pedal
(see Table 1).

Sets the direction of the pitch
change to Up or Down.

Adjusts the tonal quality of the
sound.

Sets the pitch shift amount.
Depending on the "Color"
setting, the balance between
original sound and effect
sound also changes
accordingly.

-6
-5
-4
-3

-m

m

Sixth down

Fifth down

Fourth down

Third down
Third down

Third up

Major scale

Minor scale

Setting Type of scale

Interval

3
4
5
6

Third up

Fourth up

Fifth up

Sixth up

Major scale

Setting Type of scale

Interval

Effect Types and Parameters

ZOOM G9.2tt

71

Cry

This effect varies the sound like a talking modulator.

PARM1

PARM2

PARM3

PARM4

Range

1 – 10

Resonance

0 – 10

Sense

-10 – -1,

1 – 10

Balance

0 – 100

Adjusts the frequency range
processed by the effect.

Adjusts the resonance
intensity.

Adjusts the effect sensitivity.

Adjusts the balance between
original sound and effect
sound.

ReverseDelay

This is a special delay where the effect sounds as if playing in reverse.

PARM1

PARM2

PARM3

PARM4

Time

10 –

1000

FeedBack

0 – 100

HiDamp

0 – 10

Balance

0 – 100

Sets the delay time.

Adjusts the amount of
feedback.

Adjusts the treble attenuation
of the delay sound.

Adjusts the balance between
original sound and effect
sound.

BendChorus

This effect provides pitch bending that uses the input signal as trigger and processes each note separately.

PARM1

PARM2

PARM3

PARM4

Depth

-50 – 50

Attack

1 – 10

Release

1 – 10

Balance

0 – 100

Adjusts the effect depth.

Adjusts the attack time for the
bending effect. Higher setting
values result in slower attack.

Adjusts the release time for
the bending effect. Higher
setting values result in slower
release.

Adjusts the balance between
original sound and effect
sound.

CombFilter

This effect uses the comb filter characteristics generated by using fixed modulation on the flanger as an equalizer.

PARM1

PARM2

PARM3

PARM4

Frequency

1 – 50

Resonance

-10 – 10

HiDamp

0 – 10

Mix

0 – 100

Adjusts the frequency to be
emphasized.

Adjusts the resonance
intensity.

Adjusts the treble attenuation
of the effect sound.

Adjusts the level of the effect
sound mixed to the original
sound.

Air

This effect reproduces the ambience of a room, to create spatial depth.

PARM1

PARM2

PARM3

PARM4

Size

1 – 100

Reflex

0 – 10

Tone

0 – 10

Mix

0 – 100

Adjusts the size of the
simulated space.

Adjusts the amount of
reflections from the wall.

Adjusts the tonal quality of the
sound.

Adjusts the level of the effect
sound mixed to the original
sound.

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