Pinnacle Speakers FXDEKO User Manual

Page 114

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114

Effects, Motions, and Sequences

FXDeko User’s Guide

Page Scroll (DVE Effects Group 2)
The object “rolls up” off or unrolls on.

Cylinder (DVE Effects Group 2)
The object rolls into a cylindrical shape and rolls off or unrolls
from a cylinder and rolls on.

Magic Carpet (DVE Effects Group 2)
The object undulates from a specified fixed point as it fades off
or on. Deko controls opacity to enhance this effect unless you
specify opacity separately.

Accordion (DVE Effects Group 2)
Forms pleats on the object which fold and unfold from a
specified fold axis as the object fades off or on. Deko controls
opacity to enhance this effect unless you specify opacity
separately.

3D Ripple (DVE Effects Group 2)
Creates a 3D water ripple effect on the object as it fades off or
on. Deko controls opacity to enhance this effect unless you
specify opacity separately.

Layer Name or Number
For selected objects: layer, row, word or character, specifies the
layer name or number. Deko supplies a drop-down list of layer
names and numbers for the current graphic. A numbered list of
layers also appears at the bottom of the Layer menu.

You can specify a wildcard layer for similarly named layers. For
example, in a graphic with the layers: Rectblue, Rectgold,
Rectgreen, and Rectpink, you can designate Rect* as the layer
name to apply the effect to all four of these layers.

If you specify a hidden layer either explicitly or with a wildcard, the
layer will be shown during the motion. This is useful for creating a
“travelling glow” in the motion.

All Remaining applies the motion to each layer that is not explicitly
specified in the motion script.

Layers (including the background) not explicitly specified in the
motion are considered static (no motion). FXDeko treats adjacent
static layers as a single object. It is generally a good idea to place
static portions of a graphic in the back layers. You do not have to
make them part of the background.

Preview/Program
Specifies whether the FXDeko applies the motion to the Preview
graphic or to the Program graphic.

5. Specify any of the following motion descriptor parameters. Click the

arrow next to the parameter and choose a value from the drop-down
list.

Position

Horizontal
This specifies the horizontal path of the motion from the
object’s starting position to its ending (home) position. If you
do not specify X Position, the object(s) will not move
horizontally.

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