Ii- a, I- e, Summing it up – Rio Grande Games Khronos 222 User Manual

Page 2

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Decide who goes first in a random manner. Players take turns in a

clockwise fashion.
The following phases are played by each player during his turn.

I. Exchange all or a part of his Construction Card hand.
II. The Action Phase:

1. Travel in time.
2. Use Construction Cards to construct, demolish, upgrade,

populate or renovate a building. Note: certain buildings award an

immediate Ecu bonus when they are constructed.

III. Fill Construction Card hand to 4 cards.
IV. Collect Earnings from domains (only on turns 4 and 7).

When a player finishes a game turn, the player to his left starts his

turn.
When the turn comes back to the first player, that player moves the

Turn Indicator pawn up a notch.

During his turn, a player that is dissatisfied with his hand can discard

it entirely or partially. Once all the chosen cards are discarded,

he draws new Construction Cards until he has a hand of 4 cards.

This action costs 2 Ecus.
This may only be done once per turn.

The following 2 actions (Traveling in Time and Using

Construction Cards) are optional and can be done in any order, and

several times.

1. T

RAVELING

IN

T

IME

By spending 1 Ecu, a player can use the Time Machine to travel in

time. Each time it is used, the player moves one of his Adventurer

Pawns to one of the other two game boards.
A player can use the Time Machine as many times as he wants, with

either the same Adventurer or both.

Adventurer Pawns

Each player takes two Adventurer Pawns of the same color and places

them on their corresponding locations on the Age of Might board.

Control Cubes

Each player takes 25 Control Cubes in the same color.

Ecus

Each player starts the game with 4 Ecus, using 1 Ecu coin pieces.
They can be kept face up or down in front of each player. Place the

remaining Ecus in the 4th compartment in the game box.
There are thirty 1 Ecu coins, fifteen 5 Ecu coins, and fifteen 10 Ecu

coins.

Construction Cards

Shuffle the 55 Construction cards are and placed them in a pile face

down. The pile is made up of

18 Military Construction cards

(orange)

,

18 Religious Construction cards (fuchsia)

and

19 Civil

Construction cards (blue)

.

All players draw four cards to form their starting hands. They are kept

hidden.

G

AME

TURN

II- A

CTION

P

HASE

I- E

XCHANGING

ALL

OR

A

PART

OF

HIS

HAND

SUMMING IT UP

Each player starts with :

2 Adventurer Pawns

25 Control Cubes

4 Ecus

4 Construction Cards.

Age of Might

Age of Faith

Age of Reason

Turn Indicator

Adventurer Pawns

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