Constructing a building, Upgrading a building, Sing – Rio Grande Games Khronos 222 User Manual

Page 3: Onstruction, Ards, Having a pawn on a board allows one to

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3

Having a pawn on a board allows one to:

• Take actions on that game board (see 2).
• Collect the Earnings on that game board on turns 4 and 7 (see IV).

2. U

SING

C

ONSTRUCTION

C

ARDS

Each player starts with 4 Construction Cards in hand.
A player may only use Construction cards on a board where at least one

of his Adventurer pawns is present.
Only two cards may be played per Adventurer pawn. The player may

use these two cards on the same board or on two different boards if he

decides to move the Adventurer pawn after playing the first card.
Depending on the position of a player’s two Adventure pawns, the

player may, therefore, use 4 cards on the same board or on different

boards, before or after travelling in time.
If the Adventurer pawns are on the same board, the player may combine

his cards to build a construction costing 3 or 4 cards.
If the player does not wish to use all 4 of his cards, he may discard the

unused cards or keep them for the next turn.
On the Might and Faith game boards, a player may use the

Construction Cards to :

2.1. Construct a building.

2.2. Upgrade a building.

2.3. Demolish a small building.

These three actions must take into consideration:

A- Construction Rules.

B- Time Rippling Effects.

C- Domain Transformation.

On the Age of Reason game board, it is possible to use Construction

Cards to:

2.4. Populate a Civil Building.

2.5. Renovate a ruin.

A Player may construct, upgrade, demolish, populate, and renovate as

many times as he wishes during the same turn, limited only by the

number of Construction Cards in his hand, and respecting the rules

linked to each action.

2.1. Constructing a building

(during the Ages of Might and Faith only)

The player must use Construction Cards in order to build a building.
• This can only be done during an epoch where at least one of the

player’s Adventurers is present.

• In order to construct a building, Construction Cards of the same color

type for the chosen building, and only that type, must be spent.

Orange

cards are used for Military buildings

,

fuchsia cards for Religious

buildings

and

blue cards for Civil buildings

.

• The number of Construction Cards necessary to build a building is

indicated on each tile.
A building may be constructed on the Might and Faith boards

but it is forbidden to construct a building during the Age

of Reason.

A building must be constructed on empty squares on the game

board and respect geographical, dominical, and hierarchical rules

for construction (see A – The 3 Construction Rules).

When players construct Military or Religious buildings, they place one

of their Control Cubes on the tile to show ownership.
Control Cubes are not placed on Civil buildings when they are created,

as they belong to no one.

Construction bonuses

The construction of a small building (size 1: Hamlets, Watch

Towers, Chapels) awards no bonus. The construction

of bigger buildings (size 2 & 3: Towns, Cities, Keeps, Castles,

Monasteries, or Abbeys) awards, at construction, 1 Ecu on the Age

of Might board and 2 Ecus on the Age of Faith board.

A building can only be constructed if the building tile is available in

the stock pile.

2.2. Upgrading a building

(during the Ages of Might and Faith only)

A player uses Construction Cards to upgrade a Religious or Military

building that he controls or any Civil building.
• The number of cards necessary for the upgrade is the difference in the

cost of the original building and the newer version.
• To upgrade a building, Construction Cards of the appropriate building

color must be played.

The blue player moves her first Adventurer Pawn from the Age of Might

board to the Age of Reason, for a cost of 1 Ecu.

She also moves her second adventurer from the Age of Might to the

Age of Faith board by spending another 1 Ecu.

The construction
of a Keep
requires two
Military
Construction
Cards.

The Monastery is
controlled by the Red
player; the Watch Tower
by the Green player.

The green player builds a Keep
on the Age of Might board and
immediately collects 1 Ecu.

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