A- c, C- d – Rio Grande Games Khronos 222 User Manual

Page 6

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Any building that had been constructed on the Age of Faith board could

potentially be destroyed by the time shadow of a building constructed

during the Age of Might when it ripples. It had never really existed in

the new reality.

The rippling of a Military or Religious building is forbidden in

two instances:

• If a Military or Religious building, constructed on the Age of Might

board violates the Rule of Dominion on the Age of Faith board, the

building does not cast a shadow and the building is not rippled. The

Age of Faith in this instance defies Might.

• If a Military or Religious building, constructed on the

Age of Might board violates the Rule of Hierarchy

on the Age of Faith board, the building does not cast a

shadow and the building is not rippled. The Age of Faith

in this instance overrules of the Age of Might.

Note: the fact that a building cannot be rippled forward to the Age of

Faith does not impede its construction on the Age of Might board.
The rippling of a Civil building through time might create the junction

(C-a. Connecting two domains) or the division (C-b. Dividing domains)

of two domains on the same board. The Hierarchical implications of

all ripples must therefore be verified by the player constructing the

building.

a

- C

ONNECTING

DOMAINS

.

Whenever a civil building, during a construction or upgrade, links

domains, a junction is created.
When a junction takes place, the Hierarchical rule must be respected:

the most prestigious (of highest value) Military and Religious buildings

must be unique within this new, larger domain. In the event that there is

more than one prestigious building:

During the Age of Might :

The player provoking the junction calculates the Military power of

the original domains (meaning the sum of the values of all Military

buildings) no matter who the owner of those buildings is individually.

If one domain is more powerful than the others, the buildings within

the weaker domains are downsized. (See Downsizing a building).
In the event of equal power, the building(s) to be downsized would be

in priority those of the player who caused the junction or if the player

has no building affected by the violation of the Hierarchical rule, the

building the player chooses.
The player proceeds in the same manner if the Hierarchical rule is not

respected for Religious buildings.

During the Age of Faith :

The procedure is identical but the player who has provoked the junction

verifies the Rule of Hierarchy for the Religious buildings first, then the

Military buildings.

During the Age of Reason:

The Rule of Hierarchy does not apply.

D

OWNSIZING

A

BUILDING

Downsizing means that a military or religious building is changed to

the directly inferior smaller version of the same type (and the smaller

one if that stage of tile is no longer in stock). The building must be

placed on squares occupied by the older version of the building, the

choice being up to its owner, without any further constraints.
Downsizing destroys size 1 buildings (Watch Towers, and Chapels).
After downsizing, it is possible that the original domain becomes

divided into two separate domains.

C- D

OMAIN

T

RANSFORMATION

2

1

2

1

2

3

1

4

The blue player’s Monastery, constructed on the Age of Might board, is
not rippled forward to the Faith board because the rippled building would
violate the Rule of Dominion that prohibits the junction of domains by the
creation of a Religious or Military building.

The blue player’s Monastery, constructed on the Age of
Might board, is not rippled forward to the Age of Faith
board because it would violate the Rule of Hierarchy that
requires that the largest Religious or Military building be
unique within the domain.

The Red player uses Civil Construction cards to build a Hamlet and thusly creates the

junction between two domains on the Age of Might board. Two Keeps are now present within

the new domain, which is contrary to the Rule of Hierarchy.

The Military power of the domain to the left beats the domain to the right 3 to 2. The White

player’s Keep is downsized to a Watch Tower. The Keep is removed from the three games

boards and the Watch Tower is placed on ONE OF THE FOUR squares occupied by the

defeated Keep.

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