B- r, Summing it up – Rio Grande Games Khronos 222 User Manual

Page 5

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5

SUMMING IT UP

Only Civil buildings with a value superior to 1 can

be constructed on a river square.

When playing with 4 players, constructing in

mountains costs more; and in a 2 or 3 player game,

constructing in forest also costs more.

Only a Civil building can be used to connect 2

domains.

It is forbidden, within the same domain, to

construct a Military building of equal value to the

highest Military building already in the domain.

It is forbidden, within the same domain, to

construct a Religious building of equal value to the

highest Religious building already in the domain.

3 - The Rule of Hierarchy

Each domain may be made of Military, Religious, or Civil buildings

of varying sizes, but within each domain, the most prestigious Military

building must be unique (meaning, the building with the highest value).

The most prestigious Religious building must also be unique.
It is forbidden to construct or upgrade a Military building that

would end up having the same value as the highest Military

Building already present in the domain. The most prestigious

Military building (that with the highest value) in each domain

must be unique.
It is forbidden to construct or upgrade a Religious building that would

end up having the same value as the highest Religious building already

present in the domain. The most prestigious Religious building (that

with the highest value) in each domain must be unique.
The Rule of Hierarchy doest not apply to Civil buildings.

• A tile representing a Keep, a Castle, a Monastery, or an Abbey is also

rippled to the Age of Reason board, but the new tile is only a vestige

and is turned “ruin” side up. Control Cubes are not copied to ruins.

• A building constructed during the Faith time period is naturally not

rippled backwards in time to the Age of Might board. Time only ripples

forward.
Rippling through time can only be done if the building is available

in the stock pile. In the event that tiles are lacking, a building can be

constructed without rippling at all, or by only rippling to the age of

Faith, but not rippling to the age of Reason for lack of a tile.
The ripple of a Civil building might create a junction between domains

on successive boards. In that event, domain rules are immediately

applied (see A2).

Temporal Paradox

If the legal construction or expansion of a building during the Age

of Might creates a ripple on to the Age of Faith board that occupies

totally or partially the space(s) occupied by a different building (no

matter what the size or type), that building is removed from the game.

When a Keep is upgraded into a Castle, the Castle leaves a ripple

print of a ruin on the Age of Reason board, even if the Keep had been

previously renovated. The same is true for an Abbey ripple print that

replaces a renovated Monastery. (See 2-5: Renovating a building).

Depending on its size, a building that has just been constructed

or upgraded must be rippled to all the game boards moving forward

through time:
• A tile representing a building of size 1 : Hamlet, Watch Towers and

Chapels is never rippled into the future.
• A tile representing a Town or a City is rippled onto the Faith and

Reason game boards.
• A tile representing a Keep, a Castle, a Monastery, or an Abbey is

rippled onto the Faith game board. The control of that building is

copied forward to that Epoch as well.

B- R

IPPLING

A

BUILDING

THROUGH

TIME

1

2

3

2

3

1

The Green player’s Chapel is not rippled.
The Town is rippled onto the next two game boards.
The Keep is rippled onto the Faith board with a new Red control cube and
its ruin is rippled to the Age of Reason epoch, without a control cube.

The blue player’s
Monastery, constructed
on the Age of Might
board, casts a time
shadow that occupies the
space created during the
Age of Faith epoch. The
Green player’s monastery
is forgotten and removed
from the game.

The biggest Military building in this domain is the Red player’s Keep.
It is possible to add a Watch Tower to this domain or a Castle, but not
another Keep. The biggest Religious building is the Green player’s
Abbey. It is possible to add a Chapel or a Monastery but the addition of
an Abbey is not allowed.

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