Mdr 24/ 96, Auto punch – Tonino Lamborghini OperationGuide MDR24/96 User Manual

Page 6

Advertising
background image

42

MDR 24/96

MDR

24/

96

OL

2

50

4
7

10
15

20
25
30
35
40

+22 dBu

dBu

equivalent

+20

–28 dBu

+18
+15
+12
+7
+2
–3

–8

–13
–18

4. After adjusting the tape output levels for each console channel, follow

your console manufacturer’s instructions for setting the console tape
return levels.

With analog I/O, a +22 dBu signal at the

MDR24/96 inputs and outputs corresponds to
0 dBFS inside the MDR24/96. So, if your
console has a nominal output level (0 VU) of
+4 dBu, there is 18 dB of headroom before
you hit the maximum record level on the
MDR24/96. It also means that your console
must be capable of putting out at least +22
dBu without distortion so the console doesn’t
clip while the recorder is still within its
working range. Most professional consoles
can output +22 dBu without breaking a sweat
(like the Mackie Analog and Digital 8•Bus consoles). But beware that
semi-pro consoles often operate at a nominal output level of –10 dBV and
will run out of steam before reaching a level that can take advantage of the
recorder’s full resolution.

Auto Punch

The Auto Punch function automatically starts and stops recording on armed tracks
at preset punch-in and punch-out times, just as if you had pressed the appropriate
buttons. Auto Punch is frequently used in combination with the Loop (page 37)
and Auto Take (page 40) functions. This feature is only accessible from either the
Remote 24 or Remote 48.

Typically this feature is used when you want to re-record a portion of a track. By
setting up auto-punch points, you can be assured of punching in and out at the
same spots on every pass, protecting yourself from accidentally recording over a
good section of the track. By setting Loop points surrounding the Punch points,
you can continuously repeat a punch until you get it right or decide you need to
practice the part some more.

The Punch markers share duties as LOC 3 and LOC 4 points (page 37). While it’s
logical to set LOC 3 to the punch-in time and LOC 4 to the punch-out time,
recording always starts at the earliest of the two times, and stops at the later time.

In order to perform an automatic punch, PUNCH must be enabled from
the remote, the track on which you’re punching must be in record-ready,
and the recorder must be running in the Master Record mode. When in
the Punch mode, the MDR24/96 will actually record only between the
two Punch markers. Pressing the RECORD button when
outside the markers will have no effect other than arming for
auto-punching. Within the Punch region, you can stop
recording by pressing either the STOP or PLAY button, and
you can use the RECORD + PLAY buttons to punch in and
out anywhere within the Punch region.

Automatic punching can only be set up, enabled, and disabled from the remote
controllers. Once the punch-in and -out points are set, you can use the front panel
or remote controllers to control recording in the Punch mode. Punch must be
disengaged on the remote in order to manually control recording operations
outside of the Punch area.

PLAY

RECORD

PUNCH

Advertising