Oper a tion guide – Tonino Lamborghini OperationGuide MDR24/96 User Manual

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Operation Guide

Oper

a

tion

Guide

Rehearse

Rehearse (only available on the remote control) is a tool that you can use to
determine if a punch-in at your chosen point will work, without committing a
recording pass to disk. In the Rehearse mode, upon entering Record (track
enabled and the Master Record button pressed), monitoring switches from
playback to input, just as in the Auto Input On monitor mode. The difference is
that no audio is recorded. This is a carry-over from the days of destructive punch-
ins, when you might want to check to see if the punch will transition smoothly
before erasing the old track.

Some people may never use this function because it’s always possible to undo a
recording pass if you make a bad punch. After all, why risk losing a take when it
can be undone? But Rehearse is handy for setting auto-punch start and end points
without wearing out the talent or recording blank space.

Rehearse mode can be accessed from a remote
controller by pressing the REHEARSE button.

REHEARSE

Footswitch Operation

The MDR24/96 can be set up to perform key functions simply by stepping on a
footswitch. Simply connect a normally open footswitch to the FOOT SWITCH
jack on the back of the MDR24/96. You can also connect a second footswitch
with a different function assignment to the Footswitch input of a Remote 24 or
Remote 48 Pro. The footswitch is extremely handy when you want to use your
hands for other tasks, like playing your instrument, working the console, or eating
pizza. Punching in and out is probably the most common use of the footswitch, but
it can do other tricks as well.

Punch:

The Punch function is used to punch in and out of record on selected

tracks. Simply press the record arm buttons on the tracks you wish to punch
in on and start the MDR24/96 playing before the punch point. When you
reach the point that you want to begin recording, hit the footswitch. When
you are finished with the punch, hit the footswitch again. Recording stops
but playback continues.

When punching, the input monitoring mode is important. If Auto Input
Monitor is selected, you will hear track playback on the record-armed tracks
until you punch in. At that point you will begin to hear the incoming audio
being recorded. When you hit the footswitch again to punch out, you will
again hear the track playback. If you do not have Auto Input monitoring
selected, you will always hear the incoming audio on the record-ready tracks.
If you have All Input monitoring selected, you will not hear any track
playback at all; this is not normally used when punching.

One final word about punching: it is a good idea to plan ahead with your
punch and find a second or two of silence at which to punch in and out. This
will ensure that you have no audible glitches at the punch points.

Stop/Play:

The Stop/Play footswitch function does just what it says—it

allows you to start and stop the transport with your foot. If the transport is
stopped, press the footswitch to start it. If the transport is playing, press the
footswitch to stop it. Rinse and repeat. It’s just that easy!

Cycle Cue:

This function is not currently implemented on the MDR24/96.

New Cue:

This function is not currently implemented on the MDR24/96.

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