Controlling objects with a switch – case 1, Controlling objects with a switch – case 2 – GE Industrial Solutions A Series Lighting Control Panelboards Remote Switch Expansion Module ASRGLCDSK User Manual

Page 5

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To put the switch in manual mode, press the

OK

key. The

word AUTO in the display will begin to flash.

Press the A/M key to change the display to the following:

The arrow keys can be used to change the switch to the

ON

,

OFF

, or

N/A

conditions.

Controlling Objects with a Switch – Case 1

To set a switch to control a particular object, first use the
arrow keys to the I/O menu, then press

OK

to display the

odd breakers menu, as illustrated in the previous example.
If an odd-numbered breaker is desired, press

OK

;

otherwise use the down arrow to display the even breakers
menu and then press

OK

. A screen similar to the following

appears:

Press

OK

to start AUTO flashing, then press

Fn

, then press

OK

two more times. This displays the Override screen:

Press

OK

for the following display:

Press the

OK

key; BV will start flashing:

Press the down arrow key to display the following:

Press

OK

and 2001 will begin flashing.

To select the object for the switch to control, enter the
appropriate number with the numeric keypad, then press

OK

. For instance, to link MI switch 116 (lighting switch

116 in Table 2), enter

1 - 1 - 6 - OK

. The following display

appears:

Controlling Objects with a Switch – Case 2

Use the arrow keys to scroll to the lighting group menu:

Press

OK

for the following display:

Press

OK

for lighting group 1 or press the arrow keys to

scroll to a different group. For example to access lighting
group 2, press the down arrow to get to the display

The cross symbol indicates that the group is in fault mode,
which we will ignore for this discussion. Press

OK

and the

word AUTO begins flashing:

Flashing

Flashing

Flashing

Flashing

Object Number

(flashing)

Object Type

Object Name

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