Videoshader, Bit ring bus memory controller, Ultra-threaded shader engine – ATI Technologies RADEON X1950 XTX User Manual

Page 8

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2 Radeon

®

X1950 XTX Features

• Conserves video memory bandwidth.

• Loss-less Z-buffer compression

• Z Cache optimized for real-time shadow rendering.

VideoShader

• Seamlessly integrates pixel shaders with video in real time.

• All format DTV/HDTV decoding.

• Adaptive Per-Pixel- De-interlacing and Frame Rate Conversion.

512-bit Ring Bus Memory Controller

• Programmable intelligent arbitration logic.

• New fully associative texture, color, and Z/stencil cache designs.

• Hierarchal Z-buffer with Early Z test.

• Lossless Z Compression (up to 48.1)

• Fast Z-Buffer Clear.

• Z Cache optimized for real-time shadow rendering.

• Optimized for performance at high display resolutions, including

widescreen HDTV resolutions.

Ultra-Threaded Shader Engine

• Support for Microsoft ® DirectX

®

9.0 Shader Model 3.0

programmable vertex and pixel shaders in hardware.

• Full speed 128-bit floating point processing.

• Up to 512 simultaneous pixel threads.

• Dedicated branch execution units for high performance dynamic

branching and flow control.

• Dedicated texture address units for improved efficiency.

• High resolution texture support (up to 4k x 4k).

• Up to 1,536 instructions per rendering pass.

• 3Dc+ texture compression

• High quality 4:1 compression for normal maps and luminance

maps.

• Works with any single-channel or two-channel data format.

• Multiple Render Target (MRT) support.

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