05 various dance functions, Using the battle mode, Various dance functions – Pioneer STZ-D10T-G User Manual

Page 23

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23

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Various dance functions

The product features excellent dance functions that allows you to enjoy dancing using your own music data. The dance function can be used using the
music stored in the internal memory or your own USB memory device. However, to exploit all functions, you must analyze the music data in advance on
a PC using the music software [MIXTRAX]. Please refer to Using MIXTRAX on page 27 for more information.

Using the Battle mode

Memory/USB/STEEZ

The Battle mode is a function that plays back tracks that belong to a genre for practicing dance battles. The tracks will be played back by the configured
duration.
! STZ-D10T features two types: Normal Battle and Circle Battle.

 Battle mode (STZ-D10S) / Normal Battle mode (STZ-D10T)

Two dancers (first dancer and second dancer) can take turns and do a Dance Battle within a given time allocated to each.
First, the first dancer will perform to a track from the first Genre, followed by the second dancer, who will perform to the same track. Next, the first
dancer will perform to a track from the second Genre, followed by the second dancer, who will perform to the same track.
In this way, the battle will be repeated by the configured number of times, in which the first and second dancers will perform.
Configure the following before starting a battle.
! Genre

Select one each for Genre 1 and Genre 2 from: Free* (All genre) / Break / Lock / Pop / Hip Hop / House / Dance1 / Dance2 / New 5☆*. When a
battle is played back, tracks will be selected randomly from the selected Genre.

*

Free

can only be selected by STZ-D10T. The New 5 ☆ can only be selected when connected to STEEZ PORTABLE.

! Move time

Select the duration of the performance for each dancer: 30 sec / 45 sec / 60 sec / 75 sec / 90 sec.

! Number of rounds

Select from the following: 1 / 2 / 3 / 4 / 5 / 6 / Unlimited.

(One round is equivalent to one dance performed by both the first and second dancers).

<Example> Move time: 30 seconds, Number of rounds: 3

Round 1

Round 2

Round 3

Start

Finish

5 sec

1st dancer

30 sec

2nd dancer

30 sec

2nd dancer

30 sec

2nd dancer

30 sec

1st dancer

30 sec

1st dancer

30 sec

End advance notice sound
(10 sec before end)

End notice sound

Genre 1 song: 60 sec

(plus 5 sec before start)

Genre 2 song: 60 sec

Genre 1 song: 60 sec

! There is a five-second countdown (for preparation) before the battle begins (the track for Round 1 will start playing back).
! When the battle is finished, a voice will playback announcing the completion of the battle (randomly selected from multiple voices).
! A time call announcing the remaining 10 seconds of each MOVE and another declaring the completion of the battle will be played back.

 Circle Battle mode (STZ-D10T only)

A battle will be played back by selecting only the Genre and the total time.
This is suitable when you do not want to allocate a set time for each dancer, and for battles in which multiple dancers take turns and improvise during
the entire duration of the battle.
Configure the following before starting a battle.
! Genre

Select from: Free (All genre) / Break / Lock / Pop / Hip Hop / House / Dance1 / Dance2 / New 5☆*. When a battle is played back, tracks will be
selected randomly from the selected Genre.

* The New 5 ☆ can only be selected when connected to STEEZ PORTABLE.

! Total battle time

Select from: 3 min / 4 min / 5 min / 6 min / 7 min / 8 min / 9 min / 10 min / 15 min / 20 min / 25 min / 30 min / 35 min / 40 min / 45 min / 50 min / 55 min /
60 min.

....

Dancer A

A selected genre song will be played back during the total time selected

Dancers switch between each other in a random timing

End advance notice sound

(10 sec before end)

End advance notice sound

(1 min before end)

End notice sound

Dancer B

Dancer D

Dancer C

Start

Start

Finish

Finish Start

Finish Start

Finish Start

Finish

5 sec

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