Sound field settings, On the digital signal processor (st^-d911 only), Effect level – Sony STR-D711 User Manual

Page 27

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Sound Field Settings

Available Type of Effects

7 recommended sound field programis (combination of the settings of the surround and tone control.) have been preset in the

factory. Since these programs are appropriate for the most type of music and listening situations, you can enjoy the sound

effect by selecting the desired sound ;field program according to the program source. And you can also manipulate various

parameters to finely tune the factory-preset settings to your room, or create original sound effects as you like.

^—._._^und field

Parameter^

DOLBY SUR

THEATER

LIVE

HALL

DANCE

SIMULATED

ACOUSTIC

Tone

• ,

1

o

E e

(0 i

Delay time

Rear level

Center level

1

Effect level
(STR-D911 only)

On the Digital Signal Processor (ST^-D911 only)

The STR-D911 incorporates Digital Signal Processor. The

digital signal processor electrically reproduces the 7 kinds

of surround sound field programs whibh have been preset in

the factory.

I

DOLBY SUR:

Decodes programs processed with the Dolby

surround.

THEATER:

Adds the reflection of a theater to decoded

signals of the Dolby pro logic decoder.

LIVE:

Reproduces the acoustics of a large concert hall. It is

effective for playing a program source with hard sound.

HALL:

Reproduces the acoustics of a rectangular concert

hall with soft sound.

DANCE:

Boosts high and low frequencies and the dynamic

sounds are reproduced.

SIMULATED:

Gives a simulated stereO effect to monaural

sound.

ACOUSTIC:

The surround effect is defeated and only the

tone control is available.

!

Adjusting the delay time of the rear speakers (Except for
DOLBY SUR mode)

STR-D911

THEATER, DANCE, SIMULATED: 6-51 ms.

LIVE, HALL: 6-90 ms

STR-D711

5 - 30 ms

Effect Level

Effect level is the combination of the level of early reflections

and reverberation. The adjustable level is divided into 11 (0

-10) segments. As you select higher level, the room

becomes more 'live*, and as you select lower level, the room

becomes 'dead'.

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