Setup: the "audio..." settings menu – Muse Research Receptor V2.0.1 Software Update Manual User Manual

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Setup: The "Audio..." settings menu

The Current Audio Device is always the Built-in audio, which gives you two analog inputs, two analog

outputs, stereo S/PDIF inputs, stereo S/PDIF outputs, and an ADAT digital audio optical output.

System Latency refers to how many buffers of audio you are employing to perform all of the various

calculations necessary to turn digital "bits" into music. The plug-ins on your system require a certain

amount of CPU "processing time" in order to generate its sound or effect, and the more plug-ins you run,

the higher the demands on the CPU.

By increasing the number of buffers the CPU has to work with, you reduce the chances that a calcuation

won't be completed in the time allowed, which could result in an unpleasant audio click or pop. Increasing

the number of buffers the CPU has to work with gives it more time to do the work you have given it to

do, which means it can run more plug-ins, or deliver higher polyphony counts with any particular plug-

in. However, by increasing the number of buffers you are using in the processing chain, you are also

introduce additional delay between the time a MIDI or audio signal comes into the system and the time

that you hear the resultant audio. As such, the buffer setting directly affects the system latency which will

determine how "fast" or "tight" your RECEPTOR feels. The more buffers you use, the higher the system

latency, and the "slower" the system feels. The key for the setting is to find the right "buffer size" or

"System Latency" setting for your particular use case to allow everything to work smoothly and efficiently.

The audio menu gives you choice of several different "System Latency" settings:

Lowest (32 sample buffers): This is the fastest setting in the RECEPTOR, and is best for drums

or when you are singing. This is also the most demanding setting in terms of the processor load,

so some presets may not be able to run well at this setting. If you hear clicking or popping in the

audio output while playing at this setting, try selecting the next higher setting.

Normal (128 sample buffers): This is the standard setting in the RECEPTOR. Fast, but not so fast

that you are likely to overload the CPU on a regular basis. If you hear clicking or popping in the

audio output while playing at this setting, try selecting the next higher setting.

Medium (256 sample buffers): Slower than normal, this setting is typical of most computer

systems. Percussive sounds may feel a bit a little slow in their response at this setting but should

be fine for sounds that are more legato, like strings and pad synths. If you hear clicking or popping

in the audio output while playing at this setting, try selecting the next highest setting.

Highest (512 sample buffers): If Medium does not give your RECEPTOR enough time to get its

work done, then try the highest setting. This setting gives the processor the most amount of time

to do its job, and should be sufficient for every sound found in RECEPTOR. If you still hear clicks

and pops at this setting, you might want to try lowering the sample rate or reducing the CPU load.

The Sample Rate setting lets you set the rate of digital to analog and analog to digital conversion in the

system. The built-in audio of your Receptor provides your choice of 44.1, 48, 88.2, and 96kHz. The faster

you set your sample rate, the more load you are introducing to the CPU (since data is being processed

faster), but a faster sample rate also reduces the system latency: latency is halved with each doubling of

the sample rate.

The Sample Clock Source selects what clock source is used in the audio sub-system. Receptor lets you

chose from two clock sources: INTERNAL, or S/PDIF (clocking to the incoming S/PDIF stream). Note that

you MUST have a stable, clean, and valid clock presented to the system when using external clock mode

or your audio quality will suffer greatly. Do not use the S/PDIF input as a clock source if there is no signal

presented to your Receptor, or the audio quality will suffer

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