Layers: texture + object – PRG Mbox Designer Manual 3.8 User Manual

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MBOX

®

MEDIA SERVER USER MANUAL

17

The tile mode, tile scale, and tile overlap controls allow it to automatically subdivide or "tile" a single image to play on
multiple display devices. With the tile mode control it is possible to select a 2 x 2, 3 x 3, or 4 x 4 array and the grid
position within that array which corresponds to the desired position for each server’s output. To help in creating the
best edge blend between servers, the tile scale and overlap controls allow control of how large the image is and the
overlap between each server’s output.

Guidelines:

+

The keystone adjustments act upon the composite image created by the 12 content layers.

Layers: Texture + Object

Each of the 12 content layers incorporates both Texture (2D) and Object (3D) functionality. The Texture element
displays still images and movies as backgrounds. The Object element displays 3D objects or digital gobos. The
combination of the Texture and Object elements make up the final composition of each layer.

CAUTION!

Even if you are not actively using 3D objects or digital gobos, there are object-related controls on each

layer that can affect a background texture on that layer (e.g. X & Y Scale, Z Rotation).

Texture

In addition to texture selection, the Texture controls allow further manipulation of each layer. For the most part, the
Texture controls act in 2D space. Each layer can be colored individually; the position, aspect ratio, and scale can be
changed; the playback mode, rate, in/out points, and frame blending can be controlled; the transition type and timing
can be modified; and effects can be applied.

IMPORTANT!

Mbox can transition from one texture to another on the same layer. This feature makes Mbox both

powerful and easy to use. The ability to transition on the same layer speeds up programming and can help in live
situations. A transition style (e.g. dissolves, wipes, bleeds) and a time for the Texture transition can be set on each
layer. If a layer’s transition time control is set above 0, Mbox will use the layer’s current transition mode to change from
one image to the next in the time designated.

Object

The Object controls allow selection and manipulation of 3D objects and digital gobos. The controls allow further
manipulation of the layer in 3D space, as well as, control over transitions and effects within the 3D environment. The
Object controls include: scaling on all three axes; rotations and spins on all three axes; object transitions (on the same
layer), transition rotation, and transition timing; control over animated gobos.

Effects

Unlike previous versions of the Mbox software, Mbox Designer has a total of four effects per layer. These effects are a
combination of both Texture and Object effect. There are over 100 Texture effects and 15 Object effects that can be
used in any combination on the layer. Each effect can have up to four modifying controls.

Training Video:

Mbox Media Server Training Video Chapter 18: 3D Functionality

Training Video:

Mbox Media Server Training Video Chapter 19: Shutters & Keystone

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