Project #67, Quiet zone game project #68, Space war music combo – Elenco Projects 1-101 User Manual

Page 34

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Project #67

OBJECTIVE: Make and play the electronic game of “Quiet
Zone”.

Use the circuit from Project #66, but place two 2-snap wires (“shorting
bars”) under the paper sheet as shown on left.

Setup: Player 1 sets the “Quiet Zone” by placing 2 shorting bars under
the paper on row A, B, C, or D, leaving only one open. Player 2 must
NOT know where the shorting bars are located under the paper.

Both Player 1 and Player 2 are given 10 points. The object is for Player
2 to guess the location of the “Quiet Zone” by placing his shorting bar at
positions X, Y, or Z. In the drawing on the left Player 1 set up the “Quiet
Zone” at position “C”. If Player 2 places his shorting bar across “Z” on
the first try, the sounds played mean he has not found the “Quiet Zone”
and he loses 1 point. He has three (3) tries to find the zone on each turn.
Each time sounds are made he loses a point.
Player 2 then sets the B, C, D side and player 1 starts searching. Play
continues until one player is at zero points and makes sound during that
players turn.

Quiet Zone Game

Project #68

OBJECTIVE:

To combine the sounds from the space war and

music integrated circuits.

Build the circuit shown and add the jumpers to complete it. Turn it on,
press the press switch (S2) several times, and wave your hand over
the photoresistor (RP) to hear all the sound combinations. If the sound
is too loud you may replace the speaker (SP) with the whistle chip
(WC).

Space War Music Combo

Shorting Bar
for B, C, or
D.

Paper Sheet to
hide position of
shorting bar.

Shorting Bar for
X, Y, or Z.

Visit www.snapcircuits.net or page 45 to learn about more Snap Circuits

®

products to add to your collection.

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