Sony XDCA-FX9 Extension Unit for PXW-FX9 Camera User Manual

Page 98

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White Clip

White clip
adjustment settings

Setting

On

/ Off

Turns white clipping adjustment function on/off.

Level

90.0% to

109.0%

Sets the white clip level.

Detail(QFHD)

Detail adjustment
settings

Manual Setting

On /

Off

Turns the detail adjustment function on/off.

Level

–99 to +99 (

±0

)

Sets the detail level.

H/V Ratio

–99 to +99 (

±0

)

Sets the mix ratio between the H detail level and the V detail
level.

Crispening

–99 to +99 (

±0

)

Sets the crispening level.

Frequency

–99 to +99 (

±0

)

Sets the center frequency of the detail (detail thickness). The
detail is thinner the higher the center frequency, and thicker
the lower the center frequency.

Knee Aperture

On /

Off

Turns the knee aperture correction function on/off.

Knee Aperture Level

–99 to +99 (

±0

)

Sets the knee aperture level.

White Limit

–99 to +99 (

±0

)

Sets the white-side detail limiter.

Black Limit

–99 to +99 (

±0

)

Sets the black-side detail limiter.

V Detail Creation

NAM / Y / G /

G+R

Sets the signal source for creating the V detail to NAM (G or
R, whichever is higher), Y, G, or G+R.

Detail(HD)

Manual Setting

On /

Off

Turns the detail adjustment function on/off.

Level

–99 to +99 (

±0

)

Sets the detail level.

H/V Ratio

–99 to +99 (

±0

)

Sets the mix ratio between the H detail level and the V detail
level.

Crispening

–99 to +99 (

±0

)

Sets the crispening level.

Frequency

–99 to +99 (

±0

)

Sets the center frequency of the detail (detail thickness).
The detail is thinner the higher the center frequency, and
thicker the lower the center frequency.

Knee Aperture

On /

Off

Turns the knee aperture correction function on/off.

Knee Aperture Level

–99 to +99 (

±0

)

Sets the knee aperture level.

White Limit

–99 to +99 (

±0

)

Sets the white-side detail limiter.

Black Limit

–99 to +99 (

±0

)

Sets the black-side detail limiter.

V Detail Creation

NAM / Y / G /

G+R

Sets the signal source for creating the V detail to NAM (G or
R, whichever is higher), Y, G, or G+R.

Paint

Item

Sub-items and Settings

Description

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