Effect type list, Reverb/delay type, Multi-fx type – Roland HPD-15 User Manual

Page 95: Type: refer to multi-fx type (p. 95)

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95

Appendices

Effect Type List

* REVERB/DELAY Type and MULTI-FX Type are common to EZ Edit mode and Edit mode.

REVERB/DELAY Type

OFF

No reverb

WarmRoom

Room reverb featuring a milder ambiance

DarkRoom

Room reverb that imparts a darker mood

BrightRoom

Room reverb featuring a rougher, gritty feeling

Club

Room reverb that lends a relaxed ambiance to the sound

GymStage

Simulates the reverberation of a gymnasium

Underground

Reverb that makes sounds seem to be coming from
under the ground

ThinPlate

Plate reverb with slow decay

ThickPlate

Plate reverb with rapid decay

EmptyHall

Reverberation of an unoccupied hall

BigTube

Reverb resembling that produced within a large tube

RichAmb

Reverb with rich reflections

ShortDelay

Single delay with short delay time

MedDelay

Adds a slight repeat of the sound

LongDelay

Effect resembling mountain echoes

PanDelaySht

Single delay with panned delayed sound

PanDelayMed

Delayed sound with added lateral breadth

PanDelayLng

Delayed sound that crosses between the left and right sides

MULTI-FX Type

Low Boost

Boosts the low end

Low Cut

Cuts the low end

Mid Boost

Boosts the midrange

Mid Cut

Cuts the midrange

High Boost

Boosts the high end

High Cut

Cuts the high end

Limiter

Standard limiter settings

Compressor

Keeps sound volume in a uniform range

ComPRESSED!

Creates a very bound, constricted sound

Enhancer

Emphasizes the high-end harmonics

Radio

Makes sounds as produced from a radio

OnAir

Creates a sound like that found in public recordings

TiledRoom

Sound like that produced in a tiled room

Outside

Produces a heard-outside-the-door kind of sound

NoHighs

Eliminates the high end

Only Lows

Leaves only the low end

Only Mids

Leaves only the midrange

Only Highs

Leaves only the high end

DynamicFltr

Filter’s cutoff frequency changes in response to the
volume of the strike

Ctrl Wah

The wah effect is added in response to M-FX DEPTH
and CtrlTx

Sustainer

Effect appears to stretch the sound’s envelope

RadioOD

Light distortion from a cheap amp

SmallOD

Mild distortion from a small amp

BigOD

Mild distortion from a large-size amp

LoudOD

Mild distortion with more sound pressure

RadioDST

Strong distortion from a cheap amp

SmallDST

Hard distortion from a small amp

BigDST

Hard distortion from a large-size amp

LoudDST

Hard distortion with more sound pressure

Lo-Fi

Creates a rough, broken sound

Lo-Fi(mono)

Rough sound output monaurally

RingModltr

Gives the sound a metallic quality

Bell

Adds a bell-like sound

Buzz

Adds a bee-like buzzing quality to the sound

MetalBar

Adds a sound like that of a metal bar being struck

Stereo Cho

Standard chorus settings

Glossy Cho

Warm chorus sound

Phasy Cho

Chorus with a heavy modulation

TetraChorus

Chorus with great breadth

Bamboo Cho

Chorus with fluttering reflections

TremoloCho

Chorus with tremolo added

Giddy Cho

Spinning chorus that make the listener dizzy

Sigh Cho

Chorus with a slight crying sound

Space D

Effect that fattens the sound

Stereo Fln

Standard flanger settings

Wind Fln

Produces an effect like that of a refreshing breeze

Grumble Fln

Layers on the sound of a human voice

Jet Fln

Adds a jet-like sound effect

StepFlanger

Standard step-flanger settings

AnalogCyber

Sound like the oscillation of an analog synthesizer

Phaser

Standard phaser settings

Rubbing

Adds a grinding sound

Arpeggio

Sounds pitch-shifted by five semitones are layered on,
one after another

Warp

Pitch rises three semitones at a time

Bandit

Gliss-down effect

PitchShift

Sounds shifted by five semitones are layered on

StereoDelay

The delayed sound is played at the same position as the
instrument

Doubling

Doubling effect which layers the sound

Booming

Sound like the playing of a high-tension string is added

RhythmDly1

Triple rhythmic delay

RhythmDly2

Rhythmic delay differing from RhythmDly1

Mod Delay

Delay with modulation

CrossModDly

Delay with modulation, with the sound alternately
crossing between left and right

TimeCtrlDly

When CtrlTx is used to change “Time,” an effect similar
to that produced by changing an analog delay’s Time
can be obtained

3TapDlySht

Three-tap delay with short delay time

3RhythmSht

Triple pattern using delay

3TapDlyLng

Produces sound at center, left, and right, in that order

3RhythmLng

Rhythmic delay

3TempoDly

Three-sound delay synchronized to the sequencer’s tempo

4TapDlySht

Four-tap delay with short delay time

4RhythmSht

Provides an effect like the clicking of castanets

4TapDlyLng

Delay sounds start on the right and move to the left

4RhythmLng

Rhythmic delay

4TempoDly

Four-sound delay synchronized to the sequencer’s tempo

SoftRoom

Room reverb with mild reverberation

HardRoom

Gritty room reverb

RoomCorner

Room reverb with first reflections emphasized

Stage

Simulates the reverb on a small stage

Plate

Gritty plate reverb

Hall”A”

Simulates the reverberation of a hall with a low ceiling

Hall”B”

Simulates the reverberation of a large hall

Tunnel

Reverberation like that in a tunnel

Stadium

Simulates the reverberation of a stadium

GateReverb

Standard gated reverb settings

ReverseGate

Reverse gated reverb

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