When to use console, Apollo device differences – Universal Audio Apollo Software User Manual

Page 21

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Apollo Software Manual

Chapter 3: Console Application

21

When To Use Console

The Console application can be used without a DAW, simultaneously in conjunction with
a DAW, or not at all. These scenarios are covered in greater detail in

“Chapter 6: Working

With Apollo” beginning on page 87

.

Console without DAW. Console can be used by itself without the use of a DAW or any
other audio software. Using Console without a DAW provides access to all Apollo func-
tionality and simplifies the use of Apollo’s digital mixing, monitoring, and Realtime UAD
processing features when a DAW’s recording and playback features are not needed.
Console with DAW. Console is used at the same time as a DAW when low-latency moni-
toring and/or recording of Apollo’s inputs with (or without) Realtime UAD processing is
desired. In this scenario, Console is used to control input monitoring when recording,
and the DAW’s software monitoring feature is disabled. This workflow completely elimi-
nates the I/O buffering latencies associated with using software monitoring via the DAW.

Important:

To eliminate doubled signals, software monitoring in the DAW must be

disabled when Console is used for input monitoring.

UAD plug-ins can be used within Console and the DAW simultaneously. In this scenario,
Apollo’s DSP resources are shared between the two applications. Realtime UAD process-
ing is available via Console, and buffered (non-realtime) UAD processing is available via
VST, RTAS, AAX 64, or Audio Units plug-ins within the DAW. See

“UAD Powered Plug-

Ins: Console versus DAW” on page 87

for more details about this scenario.

Apollo Device Differences

Apollo, Apollo Twin, and Apollo 16 have different hardware features, therefore the Con-
sole software reflects these differences. The Console interface that appears depends on
which Apollo hardware model is connected to the computer. Any Console feature differ-
ences are specifically noted in this chapter.
The specific differences between Apollo audio interfaces are shown in the table below.

Note: In this manual, “Apollo” refers to all Apollo interfaces unless specifically
denoted otherwise.

Primary I/O and routing differences between Apollo interface models

Apollo

Apollo Twin

Apollo 16

8 analog line inputs (first four with
Mic/Line/Hi-Z)

2 analog inputs (one with Mic/Line/
Hi-Z)

16 analog line inputs

10 digital inputs (S/PDIF, ADAT)

Up to 8 digital inputs (S/PDIF or ADAT)

2 digital inputs (AES/EBU)

8 analog line outputs

6 analog outputs (Mon/HP/Line 3-4)

16 analog line outputs

2 stereo headphone mix buses

Headphone and line 3-4 mix buses

Four stereo cue mix buses

Aux sends and returns can be routed
to various outputs

Aux sends and returns can be routed
to headphone and line 3–4 outputs

Cue sends and returns can be routed
to various outputs

Fixed monitor reference level

Selectable monitor operating level

Selectable monitor operating level

Line input reference levels for chan-
nels 5–6, 7–8 switchable in pairs

Line out 3–4 reference levels can be
switched

Line input reference levels for chan-
nels 1–16 individually switched

4 dedicated virtual channels

4 dedicated virtual channels

8 dedicated virtual channels

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