When to use console, Apollo device differences – Universal Audio Apollo Software User Manual
Page 21

Apollo Software Manual
Chapter 3: Console Application
21
When To Use Console
The Console application can be used without a DAW, simultaneously in conjunction with
a DAW, or not at all. These scenarios are covered in greater detail in
With Apollo” beginning on page 87
.
Console without DAW. Console can be used by itself without the use of a DAW or any
other audio software. Using Console without a DAW provides access to all Apollo func-
tionality and simplifies the use of Apollo’s digital mixing, monitoring, and Realtime UAD
processing features when a DAW’s recording and playback features are not needed.
Console with DAW. Console is used at the same time as a DAW when low-latency moni-
toring and/or recording of Apollo’s inputs with (or without) Realtime UAD processing is
desired. In this scenario, Console is used to control input monitoring when recording,
and the DAW’s software monitoring feature is disabled. This workflow completely elimi-
nates the I/O buffering latencies associated with using software monitoring via the DAW.
Important:
To eliminate doubled signals, software monitoring in the DAW must be
disabled when Console is used for input monitoring.
UAD plug-ins can be used within Console and the DAW simultaneously. In this scenario,
Apollo’s DSP resources are shared between the two applications. Realtime UAD process-
ing is available via Console, and buffered (non-realtime) UAD processing is available via
VST, RTAS, AAX 64, or Audio Units plug-ins within the DAW. See
Ins: Console versus DAW” on page 87
for more details about this scenario.
Apollo Device Differences
Apollo, Apollo Twin, and Apollo 16 have different hardware features, therefore the Con-
sole software reflects these differences. The Console interface that appears depends on
which Apollo hardware model is connected to the computer. Any Console feature differ-
ences are specifically noted in this chapter.
The specific differences between Apollo audio interfaces are shown in the table below.
Note: In this manual, “Apollo” refers to all Apollo interfaces unless specifically
denoted otherwise.
Primary I/O and routing differences between Apollo interface models
Apollo
Apollo Twin
Apollo 16
8 analog line inputs (first four with
Mic/Line/Hi-Z)
2 analog inputs (one with Mic/Line/
Hi-Z)
16 analog line inputs
10 digital inputs (S/PDIF, ADAT)
Up to 8 digital inputs (S/PDIF or ADAT)
2 digital inputs (AES/EBU)
8 analog line outputs
6 analog outputs (Mon/HP/Line 3-4)
16 analog line outputs
2 stereo headphone mix buses
Headphone and line 3-4 mix buses
Four stereo cue mix buses
Aux sends and returns can be routed
to various outputs
Aux sends and returns can be routed
to headphone and line 3–4 outputs
Cue sends and returns can be routed
to various outputs
Fixed monitor reference level
Selectable monitor operating level
Selectable monitor operating level
Line input reference levels for chan-
nels 5–6, 7–8 switchable in pairs
Line out 3–4 reference levels can be
switched
Line input reference levels for chan-
nels 1–16 individually switched
4 dedicated virtual channels
4 dedicated virtual channels
8 dedicated virtual channels