Projector dmx start address selection – elektraLite PaintCan 2.0 User Manual

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Projector DMX start address selection

All Paintcans need be given a DMX starting address when using a DMX signal, so that the correct
Paintcan

responds to the correct control signals. This digital starting address is the channel number

from which Paintcan starts to “listen” to the digital control information sent out from the Elektralite
CP10xt

or other DMX controller. The allocation of this starting address is done by setting the correct

number on the display located on the base of Paintcan.
You can set the same starting address for all fixtures or group of fixtures, like all the Paintcans in your
plot, or you can make different address for each individual fixture.
If you set the same address, all the fixtures will start to “listen” to the same control signal from the same
channel number. In other words, changing the settings of one channel will affect all the fixtures
simultaneously.
If you set a different address, each unit will start to “listen” to the channel number you have set, based
on the quantity of control channels of the fixture. That means changing the settings of one channel will
affect only the selected fixture.
In the case of this Paintcan, which is an 8 channel fixture, you should set the starting address of the first
unit to 1, the second Paintcan to 9 (8 + 1), the third to 17 (16 + 1), and so on.

Note:

After switching on, Paintcan will automatically detect whether DMX 512 data is received or not. If the data is received, the display
will show "A.001" or whatever the address is set to, like “A.017” If there is no data received at the DMX-input, the display flashes
"A001"

or whatever the actually set address is. The important thing to remember is the address is flashing. Now this situation

can occur if:

- the 5 PIN XLR plug (cable with DMX signal from the controller) is not connected to the input of Paintcan.

or

-

the controller is switched off or defective.

or

-

if the cable or connector is defective

or

-

if the signal wires are swap in the input connector. In others words, pins 1, 2 and/or 3 are not the same at both ends.
Believe it or not this is very easy to do if the person making the cable does not look at the pin numbers in the connector.
The numbers of the pins and the color of the cable need to match. Don’t just “look” at the cable and assume they are
correct!


If the Paintcans in a DMX chain overlap by one channel, it means that channel 8 of the first fixture and
channel 1 of the second fixture will be controlled together. The result is, it will appear that fixture one will
have a “mind-of-its-own” and do things without any control. This is the inbuilt programs that you have
activated when trying to control the color wheel (channel 1) of the second fixture. Go back and check the
dmx addresses.

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