Effects descriptions, Reverbs, Hall reverbs – Lexicon MX200 User Manual

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The MX200 effects come in four varieties:

Stereo, Mono In/Stereo Out, Mono (Wet

only), and Stereo (Wet only). When using

Wet only effects, turn the processors Mix

knob fully clockwise.

Reverbs

Reverberation (or “reverb” for short) is the

complex effect created by the way we per-

ceive sound in an enclosed space. When

sound waves encounter an object or

boundary, they don’t just stop. Some of the

sound is absorbed by the object, but most

of the sound is reflected or is diffused. In

an enclosed space, reverb is dependent on

many features of that space, including the

size, shape and the type of materials that

line the walls. Even with closed eyes, a lis-

tener can easily tell the difference between

a closet, a locker room and a large audito-

rium. Reverb is a natural component of the

acoustic experience, and most people feel

that something is missing without it.

A Hall is designed to emulate the acoustics

of a concert hall – a space large enough to

contain an orchestra and an audience.

Because of the size and characteristics,

Halls are the most natural-sounding

reverbs, designed to remain “behind” the

direct sound – adding ambience and

space, but leaving the source unchanged.

This effect has a relatively low initial echo

density which builds up gradually over

time. Vocal Hall and Drum Hall reverbs

are specifically tailored for those uses.

Vocal Hall has as lower overall diffusion

which works well with program material

that has softer initial transients like a voice.

Drum Hall has a higher diffusion setting

which is necessary to smooth out faster

transient signals found in drums and per-

cussion instruments. In addition to general

instrumental and vocal applications, the

Hall program is a good choice for giving

separately recorded tracks the sense of

belonging to the same performance.

Hall Reverbs

Stereo

Small Hall

Large Hall

Vocal Hall

Drum Hall

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