Spring reverb, Arena reverb, Reverb controls – Lexicon MX200 User Manual

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Arena reverb emulates a huge physical

space such as an indoor sports venue or

stadium. The characteristics of Arena

reverb are long secondary reflection times

and a reduced amount of high frequency

content. Arena is a mostly mid- and low-

frequency dominant reverb, and is an ideal

selection for “special effect” type applica-

tions that require extremely long reverb

times. It is not a good choice for a very

busy mix, since it can reduce intelligibility.

A Spring reverb is created by a pair of

piezoelectric crystals—one acting as a

speaker and the other acting as a micro-

phone—connected by a simple set of

springs. The characteristic ‘boing’ of a

spring is an important component of many

classic rock and rockabilly guitar sounds.

Reverb Controls

Pre Delay

Creates an additional time delay between

the source signal and the onset of rever-

beration. This control is not intended to

precisely mimic the time delays in natural

spaces, as the build-up of reverberation is

gradual, and the initial time gap is usually

relatively short. For the most natural effect,

the Pre Delay values should be set in the

range of 10-25 milliseconds. However, if a

mix is very busy or overly cluttered,

increasing the Pre Delay time may help

clarify it, and set each instrument apart

from each other.

Decay

Controls the amount of time the reverb can

be heard. Higher settings increase rever-

beration times which are usually associat-

ed with larger acoustical environments, but

can decrease intelligibility. Lower settings

shorten reverb times and should be used

when a smaller apparent space or a more

subtle effect is desired.

Liveliness

Adjusts the amount of high frequency con-

tent in the reverberation tails. Higher set-

tings increase high frequency response,

creating brighter reverbs; lower settings

create darker reverbs with more bass fre-

quency emphasis.

Diffusion

Controls the initial echo density. High set-

tings of Diffusion result in high initial echo

density, and low settings cause low initial

density. In a real-world situation, irregular

walls cause high diffusion, while large flat

walls cause low diffusion. For drums and

percussion, try using higher Diffusion set-

tings.

Shape

This control helps give a sense of both

room shape and room size. Low values for

Shape keep the majority of sound energy

in the early part of the reverb tail. High val-

ues move the energy to later in the reverb,

and are helpful in creating the sense of a

strong rear wall or “backslap.

Boing

This is a unique parameter to the Spring

reverb, designed to increase or decrease

the amount of spring rattle that is a physi-

cal characteristic of spring tank reverbs.

Spring Reverb

Mono In/Stereo Out

Arena Reverb

Stereo

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