3DLABS Oxygen GMX User Manual

Page 28

Advertising
background image

Terms and Definitions

20

3Dlabs Oxygen

GMX User’s Guide

Transparency
A function that refers to the rendering of transparent (non-opaque) objects.
Transparency is generally accomplished on a polygon rendering system using
either screen-door transparency or alpha blending.

Vectors/second
Lines drawn per second.

VGA
Video Graphics Array. VGA runs at 640 x 480.

VHR
Very High Resolution. VHR runs at 1280 x 1024.

VRAM
Video Random Access Memory is an expensive, fast type of RAM that is used as
display memory on high-end graphics boards.

VRML
Virtual Reality Modeling Language.

Z-Buffer
Z-Buffering is used to better define objects from the perspective of the third, or z,
axis by allotting a depth coefficient to every pixel and sorting objects in real times
or by using a dedicated z-buffer to hold objects not in view.

Advertising