Cutting, copying, and pasting property channels, Cutting, copying, and pasting keyframes – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual
Page 181

7-38
Xstudio User Manual
Animating scene objects
Cutting, copying, and pasting property channels
The C
UT
command allows you to remove (cut) a property from an object in an animation
and add (paste) it into the same type of object in the same or a different animation. Similarly,
the C
OPY
command allows you to reproduce (copy) a property from an object in an
animation and add (paste) it into an object in the same or a different animation. In both
cases, the property channel retains all of its characteristics (i.e. keyframe settings).
When the copied/cut property channel is pasted to its new location, if there is a conflict
between the pasted channel and an existing channel in the animation (i.e. the same type of
property channel already exists in the object animation where you are trying to paste
another one), the C
HANNEL
C
ONFLICT
dialog box appears and asks if you want to overwrite
the existing channels. Click Y
ES
to apply the new property channel, or click N
O
to retain the
old property channel.
The copy and paste commands offer a practical way of instantly adding an object to another
animation that includes all of the properties and settings of an existing object. This saves
you the time and effort required to build up a similar object channel.
Cutting, copying, and pasting keyframes
Rather than going through the whole process of adding and setting a new keyframe on a
channel, you can copy keyframes from one channel on an animation and then paste them
on an identical channel in another animation. Since keyframes are set to exist on a specific
frame on the channel using the Frame/Time field, when you paste the keyframe onto
another channel, the keyframe will appear at the same frame location. See
if you would like to move the keyframe to another frame location
after it has been pasted onto the channel.
When the copied/cut keyframe is pasted to its new location, if there is a conflict between
two keyframes (i.e. a keyframe already exists in the frame where you are trying to paste
another one), the F
RAME
C
ONFLICT
dialog box appears and asks if you want to overwrite the
existing channels. Click Y
ES
to apply the new keyframe(s), or click N
O
to retain the old
keyframe(s).