Chronosculpt getting started tips, Chronosculpt navigation, Introduction – LightWave ChronoSculpt 1.0 Software (Educational Edition, Download) User Manual

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© Copyright 2013 LightWave 3D Group, a division of NewTek, Inc. All rights reserved.

ChronoSculpt™ v1.0

Introduction

ChronoSculpt Getting Started Tips

Use

Ctrl+Tab

to cycle through your selected objects . ChronoSculpt supports multi-layered

LWO objects and you can load multiple stand-alone OBJ or LWO objects as well . You can also
click on the

Switch Object

button on the side menu as another option or use the

Select Object

tool (Keyboard shortcut:

Shift+s

) .

ChronoSculpt loads geometry cache data as a clip on the timeline . You can add as many as
you want, drag them around, scale them, fade them out, etc .

Select a clip in the timeline by clicking on the colored dot for that clip . The clip will expand
and allow you to change the start and end frame .

Drag a start or end frame by hovering your mouse over the first or last frame of the clip in
the timeline . To move the entire clip in the timeline click and drag on the center colored dot .

The three numeric fields to the left of the timeline are the start and end frame for the
timeline and the bottom field (defaulting to 30) is the frame rate which is used only for
playback speed .

You can click anywhere in the timeline to set the current frame or use the left and right
arrow keys on your keyboard to step through the timeline . Clicking with the mouse on the
timeline will snap to integer values .

Shift+Click

will allow you to go to fractional frames .

Transport controls can be hidden or revealed using the

Show Transport

toggle at the bottom

of the tools list

When you save a project it saves everything in the ChronoSculpt session . If you have 10
objects all animated and with their own sculpted clip modifiers on top of the cache files they
will all get saved .

You don’t have to start with a cache file loaded in, you can just load an object and use the
tools in ChronoSculpt to deform and manipulate it . Then you can save that file out to a
cache file and in effect create a cache of your sculpts from scratch .

The

Pin

tool allows you to pin an object or object part position for a length of time so that it

does not move . This can be useful for correcting jitter on dynamics simulations for example .
Just activate the

Pin

tool, go to a specific frame and click on the part that you want to pin .

That will create a pin clip in the timeline whose

Ease Out

and length can be adjusted or

moved in the timeline .

ChronoSculpt Navigation

Navigation uses

a

to Fit All,

Alt +LMB

for orbiting the view,

Alt+Shift+LMB

for panning the viewport

and

Alt+Ctrl+LMB

for zooming .

Space

is used to drop the tool you are using and

Esc

is used to drop

the clip you are working on .

Advanced users of 3D software other than LightWave may want to change the config for the

mouse navigation. The manual will continue to refer to the LightWave way of doing things, but if you
wish you can edit the ChronoSculpt1.0\bin\cs\startup\CsShortcuts.lua file in a text editor.

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