6how to enter the mob mark, 6 how to enter the mob mark – Furuno GP-33 User Manual

Page 19

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1. OPERATIONAL OVERVIEW

1-9

How to enter alphanumeric data

Some menu operations require you to enter alphanumeric data (A to Z, 0 to 9) and
symbols (&, _, #,’ , -, > and space). The procedure which follows shows how to enter
alphanumeric data. For example, to change the waypoint name “WP0006” to “KOBE”,
do the follows:

1) Press S or T to select “K”.
2) Press X, and press S or T to select “O”.
3) Press X, and press S or T to select “B”.
4) Press X, and press S or T to select “E”.
5) Press X, and press S or T to select “ “(space).
6) Press X, and press S or T to select “ ” (space).
7) Press the ENT key.

1.6

How to Enter the MOB Mark

The MOB mark denotes man overboard position. Only one MOB mark is displayed.
Each time the MOB mark is entered the previous MOB mark and its position data are
overwritten.

1. Press and hold the WPT/MOB key down to show the following message.

2. To set MOB position as destination, confirm that [Yes] is chosen and press the

ENT key. MOB mark (“M”) appears and a blue line is drawn between own boat
mark and the MOB mark. This line shows the shortest course to go to the MOB
position, and arrows on the line show the direction to the MOB position.

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