Using the cuemixer, Mixing with virtual groups, Executing cues with user a buttons – Meyer Sound CueMixer Matrix3 User Manual

Page 21

Advertising
background image

Using the CueMixer

Mixing with Virtual Groups

21

Executing Cues with User A Buttons

21

Connect the CueMixer to a Matrix3 LX-COS module (Port B is the default connection), turn on the power, send a
configuration to the Matrix3, and then send the CueMixer RIF-108 > Enable RIF command. You can connect one
CueMixer to each Matrix3. To get you started, the following are a couple of examples from CueMixer installations.

Mixing with Virtual Groups

The sound designer for a theatre musical review was faced with three acts, 24 musical numbers and 26 wireless
mics. Since members of the cast could be lead in one scene and secondary or chorus in another, cues were created
for each segment that assigned all inputs to virtual groups depending on whether the mic was on the principal, a
secondary, or a chorus member. Using the CueMixer to mix Vgroups means that the principal is always on fader 1,
secondary characters are next, and the chorus is at the end. The mix within a group is available on the input faders
programmable from scene to scene and the trims provide a way of making a global level adjustment outside of the
automation system.

Executing Cues with User A Buttons

In a theme park attraction walk through action show, the CueMixer is used in the control booth to monitor three
actors on wireless mics and five simultaneous performance zones. The attraction is designed to operate continuously
with guests moving in groups between the performance zones. The first zone is where guests are gathered in a line.
A background music track played by Wild Tracksas an accompaniment to the static displays in the corridor where
the line forms. There is an actor that first appears as the group is formed in the second performance zone. This
actor will stay with the group as they move through the next three zones. As a new group is formed, a new actor
joins the group.

The attraction is paced so that there is enough time for an actor to finish in zone four and meet up with the next new
group forming in zone two. This means that that are always three actors in play while the attraction is running.
Monitoring uses Aux output no. 1 feeding the booth monitor.

A set of cues using the Set Parameter Subcue function were created to set Aux Send 1 of each input to unity. The
User A buttons on the CueMixer were mapped to fire these cues. Now a single button press on the CueMixer clears
all Aux 1 sends and then sets the Aux send of the channel to be monitored to unity. Allow overlap is enabled for
these cues so that they do not disrupt the executing cues.

21

Advertising