Playing the game – Motorola 009 User Manual

Page 166

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Mines 2001

166

Accompli 009 User’s Guide

C h a p t e r 1 5

If you uncover a safe square, one of the following occurs:

A number appears on the square specifying how many mines are in the eight squares
surrounding the numbered square, or

If the square is part of a safe zone, all the squares in the safe zone are automatically
uncovered and all the numbered squares bordering the safe zone are also uncovered.

To help identify the safe squares, you can do one of the following to the squares you think
might contain a mine:

Flag it, which places a flag in the square and decreases the mine counter by one, or

Mark it with a question mark, which does not affect the mine counter.

Note If you flag a square, the game does not indicate whether or not you have correctly

identified a square that contains a mine.

If you uncover all safe squares without uncovering a mine, you win the game.

If you win the game in a shorter amount of time that you have won before, a message
appears congratulating you on your New Personal Best time, and the time is added to the
Best Times list.

Playing the game

To start a game, select any square on the mine field and the mine counter starts. The game is
designed so that no matter which square you select first, it will not be a mine.

After you select the first square in the game, do the following:

If you want to. . .

Use the NavDisc to highlight the square, and
then. . .

Uncover a square because
you think it doesn’t contain a
mine

Press the

ENTER

key.

If you uncovered a safe square, a number appears in
the square, indicating the number of mines sur-

rounding the square.

Flag a square because you
think it contains a mine

Press the

SPACE

key or the f key.

A flag appears in the square.

Remove a flag or a question
mark from a square

Press the f key.

Accompli 009 User's Guide_.book Page 166 Wednesday, June 26, 2002 2:56 PM

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