Setting the auto cue point, Setting the cue point at any point, Play from the stored point – Panasonic SL-DZ1200 User Manual

Page 17

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RQT7114

17

Advanced operations

Playing from memory

Before use

Switch [PLAY SELECT] to select the media to be used
Turn [MODE] on the rear panel to TURNTABLE
Insert the SD Memory Card or CD to be used

Setting the auto cue point

1

When Auto Cue is off

Press [•REMAIN -AUTO CUE] for more
than 2 seconds until “

” appears

in the display

2

Perform track skip or play to move to
the beginning of the track you want to
set

The unit pauses just before the

beginning of the track’s audio,
the CUE lamp lights and the auto
cue point is set.

” is displayed in the cue bank

display.

You can automatically set the auto cue point and pause just before
the beginning of the audio you want to play.

After returning to the set point, the play point is moved in synchro-

nization with the platter slip surface. When you reverse the platter
slip surface with your hand and when the platter slip surface has
moved back to the previous track because of the brake setting,
pressing [PLAY/PAUSE] to begin play stops play again at the auto
cue point.

The CUE lamp flashes several seconds immediately after setting

and platter slip surface operation may not be possible.

Setting again erases previous auto cue points.

Storing the auto cue point to cue bank memory

1. Set the auto cue point (

indicated above)

” appears in the cue bank indicator display.

2. Perform step 1, 2, 4 in the Setting the cue point at

any point section (

right side of page)

The selected cue bank number reverses display and is stored in

memory.

If you do not select the cue bank, a “CUE BANK ERROR” mes-

sage appears in the display. Select the cue bank and re-set.

Setting the cue point at any point

You can set a cue point at any point of a track and easily recall any
desired cue point.
You can save up to 10 cue points from one CD or one SD Memory
Card to cue bank memory.

1. Press [– + BANK] to select the

cue bank

Once a point has been stored to a cue

bank (1-10), the cue bank number in-
dicator in the display reverses display.

2. During play or while paused, press [REALTIME REC]

All the SAMPLE PADS, CUE PADS 1-4 pad lamps and the CUE

lamp flash.

Press [REALTIME REC] again to cancel.

3. Turn the platter slip surface to position play to start

just before the beginning of audio

If the cue point is set at an audible point, the point immediately

following becomes the cue point.

Make certain the platter slip surface is completely stopped.

4. Press [CUE STOP]

The CUE lamp lights, the selected cue bank number reverses

display and is stored in memory.

When the reverse displayed cue bank number is selected, it is

overwritten.

5. Repeat the above steps to store additional cue points

The cue bank for each CD or SD Memory Card is stored to memory,

and the setting is restored once the set media is re-inserted.

Play from the stored point

Before use:
•When using the auto cue point

When “

” does not appear in the cue bank number display

Set the auto cue point (

left side of page)

•When using the cue point

Press [– + BANK] and select the desired cue bank

Select the cue bank of the number indicator that has reversed in

the display.

You cannot select “

” by pressing [– + BANK].

Returning to the auto cue point, cue point
(Back cue)

When Instant Change is off

During play or while paused, stop the platter slip sur-
face and press [CUE STOP]

The unit returns to the set point, the PLAY/PAUSE lamp flashes

and play pauses.

You cannot operate the platter slip surface for several seconds

immediately after back cueing.

During play, pressing [CUE STOP] without stopping the platter

slip surface, will move the play point in synchronization with the
platter slip surface after having returned to the set point.

When Instant Change is on

During play or while paused, press [CUE STOP]

During play, without stopping the platter slip surface the unit re-

turns to the set point.

Immediately following platter slip surface operation the INSTANT

CHANGE lamp flashes and after several seconds sound is output.

(e.g.) cue point is stored

in memory

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