Telos Zephyr iPort User Manual

Page 19

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liVeWire-Wan link | 13

AAC-LD has the lowest delay of the codecs, so is the choice when inter-activity is

important, such as for intercoms. It has about 30% less efficiency than AAC, which

means that for equal quality, you would need to use 30% higher bitrate. Its packet-

loss concealment is good, but not as good as AAC.
MP3 (MPEG layer 3) is not as efficient as AAC and has the worst packet-loss

concealment. It is included mostly for compatibility with codecs and software players

that only support MP3.

Will you be including other codec types in future software releases?
Maybe. Please let us know your needs.

Where can I learn more about TCP and UDP?
Any good network engineering book would explain these in detail. One of our favorites is

Computer Networking by Kurose and Ross. There is a section in our Introduction to Livewire

that introduces networking concepts to audio engineers, including a discussion of TCP and

UDP. If a copy was not included with your iPort, you can download one from our website.

Indeed, the axia.com and telos.com sites have a number of papers and other resources that

could be useful to you.

I need to calculate the actual network bitrate. There will be packet overhead, right?
Yes. The network rate is higher than the codec rate owing to the headers for the IP packets

taking some additional bandwidth. MPEG streams are very efficient in this regard, however.

The overhead varies with the specific codec, but should be under 10%.

Will the iPort work over the public Internet?
That depends. There are no guarantees of any kind on most Internet connections. This is

certainly true when multiple ISPs are involved, since nobody can take full responsibility for

the entire link. If you are lucky, all could be well. When you choose AAC as your codec, the

iPort provides quite good packet-loss concealment up to 10% random loss. That’s pretty

good, and would probably allow many Internet links to work reasonably well. Higher buffer

time helps, of course - but at the expense of delay.
If you can take even more delay, you can use the TCP protocol option. In this case, lost

packets are recovered by re-transmission, making bad links more usable. (This, BTW, is

why streaming audio over the Internet works pretty good. The streaming servers use TCP

to connect to players. Delay is not an issue - indeed, multiple seconds of buffering is the

norm.)
As we mentioned before, the Telos Z/IP is intended for such applications. It has a suite of

adaptive technologies to accommodate bad and variable network conditions.

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