Behringer Eurolight 24-Channel DMX Lighting Console LC2412 User Manual

Page 15

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EUROLIGHT LC2412 User Manual

Each step is shown in the display; the STEP key is disabled. If you additionally

enable the INSERT key, you can fade in and out between the two steps

selected last.

Key

On

Off

INSERT

MANUAL

Table. 6.4: Fading in and out via X-Fade fader

6.2.4 Manual fades using the STEP key
When the MANUAL, SOUND and RUN keys are disabled, you can trigger chases

only by using the STEP key (or a footswitch).

Key

On

Off

INSERT

MANUAL

SOUND

RUN

Table. 6.5: Chase control via the STEP key

Insert
If you additionally activate the INSERT key, you can crossfade between the two

most recently selected steps.

If you are currently playing a chase, you can pause it by pressing the
INSERT key. Pressing the INSERT key for the second time restarts the chase
again. INSERT and MANUAL can also be used in SOUND and RUN modes.

Instead of crossfading between chase steps, you can also activate the
insert function and then select a memory (FLASH keys (22) / (23)) and
crossfade between the last step and the said memory. Also, you can use
the STEP key to crossfade between a preset and a memory in an infinite
number of steps.

Do the following:
1. Pause a running chase with the INSERT key.
2. Select a memory with one of the FLASH keys.
3. Pull up one or several preset faders (A fader (41) is closed).
4. Fade in the selected preset with the PRESET FLASH key.
5. Crossfade using the STEP key.

6.2.5 Replacing memory steps
To replace a memory step within a chase, do the following:
1. Press the CHASE key (26), select a chase using the DATA wheel (it has to be a

memory chase).

2. Press the SOFT B key. Now, go through individual chase steps using the DATA

wheel (steps are indicated on the LEDs). Select the step you wish to replace.

At the top righ-hand side of the display you can observe the storage bank

and the location of the current step.

3. Select a new memory that replaces the old one.
4. Press SOFT A for “ENTER”. The display moves automatically on to the next step.
5. Replace additional steps as described above or exit the programming

procedure by pressing QUIT.

6.2.6 Inserting memory steps
1. Execute steps 1 and 2 as described in chapter 6.2.5. In this case, however,

select the step before you insert a new step. This and all subsequent steps

are moved upward by one step.

2. Activate the shift function (SHIFT key (37)).
3. Select the memory (FLASH key) you wish to insert. The memory is indicated

on the LEDs.

4. Press SOFT A for “INSERT”.
5. Insert additional steps or exit the programming procedure by pressing QUIT.

6.3 Saving chases as memories

(Chase to Memory)

You can replay up to five chases simultaneously if you store four chases to the

storage locations 9 - 12 intended for this purpose. Previously stored data is lost.
1. Press the CTM key (27).

Fig. 6.5: Start menu for CTM programming

2. Select a memory bank using the UP/DOWN keys (19).
3. Select a memory where a chase is to be stored by using one of the four

FLASH keys (23). These keys feature a second (yellow) LED, which blinks in the

beat if a chase is stored there.

Fig 6.6: Selection menu for memory, chase number and beat mode

The memory and storage bank numbers you selected are shown at the upper left

side of the display.
4. Now, select a chase by turning the DATA wheel. The chase selected is

indicated on the control lights, without being visible on the stage.

5. Enter the beat:
a) Input via the DATA wheel: keep the SOFT A key pressed and select a time by

turning the DATA wheel (up to 10 sec.).

b) Automatic control via the bass rhythm: Select the “EXT” option using the

SOFT B key (39). This option lets you control a chase saved in a memory by

means of an external audio signal (bass rhythm). The yellow flash key LED

beats in the rhythm of the bass sound.

6. Exit the programming procedure by pressing QUIT.

6.3.1 Replaying chases stored as memories (CTM)
Replaying chases stored in memories works exactly the same way as replaying

other memories. To replay them on the stage, you have to select the storage bank

and pull up the memory fader and the B fader (42).

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