Behringer Eurolight 24-Channel DMX Lighting Console LC2412 User Manual

Page 7

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EUROLIGHT LC2412 User Manual

Exception: When the LC2412 is in preset mode (“P” shown in the bank display),

the faders control the same channels as the faders of the A PRESET section.

This way, you can simul-taneously create a second preset.

(14)

– (17) These faders are also a part of this section, but they have a double

function. When the LC2412 is in sound to light mode (party light function),

they control the illumination level of individual memories assigned to

particular frequency ranges.

(18)

The BANK display shows the storage bank to which the memories you recall

belong. It also shows if the LC2412 is currently in preset mode (“P” diplayed).

The display starts flashing when you switch into preset mode, and lights

up constantly after three seconds. The preset mode is active only after the

flashing has stopped. This prevents accidental activation of the preset mode

as well as rough fades.

(19)

UP/DOWN keys. Use them to select a preset bank (0 - 9) or switch into

preset mode (P). The control lights flash when you select a new bank while

memories from the previous bank are still active (the fader(s) is(are) pulled

up). Pull the fader(s) ((13), (14) - (17)) down to fade the memory out. When you

pull the fader(s) up again, the memory of the new preset bank is visible on

the stage (also see chapter 4.1.2).

(20)

SOUND TO LIGHT key. See chapter 2.3.

(21)

PREVIEW key. It gives you the option to preview (or modify) stored

memories one more time before implementing them on the stage. This is

particularly useful when you saved chases as memories and wish to

double-check and/or modify their speed before integrating them into a

running show. When “preview” is activated, the chases are shown on control

LEDs exclusively.

Each fader is assigned to a FLASH key (section (4)). This key is used to assign a

specific bank position to individual presets while programming a memory.

2.3 Control elements of the Sound-to-light

section

( 3 )

The SOUND-TO-LIGHT controls are located in the right-hand section of the

B MEMORY section.
If the sound-to-light function is active, memories 9 - 12 are controlled by a music

signal, whereby the volume of the signal dictates the illumination level of the

memories. The music signal is divided into three frequency ranges (bass, mids,

higs). One memory slot is assigned to each of the three frequency ranges.

For optimal results, please put the faders to the middle position. This will let you

bring individual settings of memories into sync with one another, should the

levels vary from memory to memory.

(14) (15) (16) (17)

(18)

(20)

(19)

Fig. 2.4: The SOUND-TO-LIGHT section

(14)

The PAUSE fader is, just like the fader (13), used primarily to control the

illumination level of memories. If the sound-to-light function is active,

it controls a memory slot assigned to run during program breaks between

two musical pieces.

(15)

The BASS fader takes over the basic configuration of the illumination levels

for the memory slot assigned to the bass portion of the frequency range.

(16)

The MID fader is conversely assigned to the mids.

(17)

The TREBLE fader is conversely assigned to the highs.

(18)

and (19): Bank display and UP/DOWN keys, see chapter 2.2.

(20)

The SOUND-TO-LIGHT key activates the sound-to-light funtion.

The music signal necessary for controlling the show can be fed into the

ANALOG INPUT connector located at the rear of the LC2412.

2.4 Section

( 4 )

: FLASH keys and SOLO

(22)

(23)

Fig. 2.5: The FLASH keys

(22)

FLASH keys. Pressing one of the FLASH keys sets the respective channel to

the maximum illumination level set on the MAIN fader, independent from

its own fader position. For this purpose, the CH FLASH key has to be pressed.

The channel flash function is automatically activated in preset mode.

(23)

Dual-function FLASH keys. Memories or chases can be stored to memory

positions 9 - 12 (chase to memory). When a respective storage bank is

selected, chases are indicated with yellow LEDs. Chases can also be recalled

by using the Flash keys.

Solo
When the solo function is simultaneously active (SOLO key (31), LED lit), all other

emitters or light elements are deactivated. Only the channel selected via the

Flash key is still active.

2.4.1 Disabling the solo function
You have the option to exclude specific channels from the solo function, so that

these channels remain active even when “Solo” is activated.
Disabling solo is achieved by performing the folloing programming sequence:
1. Press UTILITY 1 (28).
2. Select the option DISABLE SOLO by using the SOFT A key (38) located below

the display. The channel for which the solo function should be disabled

or enabled is shown in the top left section of the display. The respective

disabled/enabled status of the said channel is indicated to the right of the

channel number itself.

3. To select the channel you wish to adjust, turn the DATA wheel (36).

The desired channel can also be selected by using the Flash key

(for channels 13 - 24: first press the UPPER key).

4. SOFT B (39) selects “DISABLE” and thus disables the solo function for this

channel; SOFT A selects “ENABLE”.

5. To exit this procedure, press the QUIT key (40), thus confirming the procedure.

When you disable the solo function for a particular channel,
the channel remains active in case when it is part of an activated
memory that fades after pressing one of the FLASH keys.

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