Appendix: looping tutorial – TC-Helicon VoiceLive Touch User Manual User Manual

Page 33

Advertising
background image

Appendix: Looping Tutorial

34

I

NTRODUCTION

VoiceLive touch is the ultimate vocal performance tool. Everything about
it has been designed to allow you to deliver unique and creative
performances to your audiences. Everything is instant-action, quick-
access, and do-it-now oriented. Looping is no different. Looping in
VoiceLive Touch is meant to be done from scratch in the heat of
performance. Don't think of it as a "voice recorder" to be used in
conjunction with software recording studios. Think of Vocal Looping as
the act of jamming with yourself in a live setting. Looping is an art, not
a gimmick.

Your creative opportunities are about to increase

dramatically!

G

LOSSARY

Loop Memory
VoiceLive Touch has a finite amount of memory to record your loops.
The maximum loop size depends on whether you are operating in mono
or stereo. In full stereo, you get 30 seconds of uncompressed hi-fidelity
loop time. In mono, you get double that at 60 seconds. If you are brave,
you can also disable the undo feature from the system menu (see the
manual) to double the available memory (up to 120 seconds in mono
mode). Note, making any changes to these modes will erase the current
loop because the system needs to reconfigure the way it uses internal
memory.

Beatboxing
Using your voice-box, lips, tongue and other parts of your body in
creative ways for the purpose of mimicking rhythmic instruments
(drums, cymbals, shakers, etc.)
Bar of Music
Western music usually relies on a repeating 4 beat rhythm. For example:
| Kick | Snare | Kick-Kick | Snare |. A bar in this type of music is always
4 beats. Some western music is based on a 3 beat repeating rhythm.
For example the "waltz": | Kick | Snare | Snare |. A bar in a waltz would
have 3 beats. Most western songs are made of several (hundreds of)
bars, each with the same number of beats.
Additive Recording
The act of recording over an existing recording, but instead of replacing
the old material, mixing the old and new together. Also called "over-
dubbing". The old audio is normally mixed at a slightly lower level so
that over time the oldest loop audio will gradually fade away. You can
adjust this fade out factor from the setup menus (see the manual for
details).
Loop Point
The moment in time a recording jumps back to the beginning and
seamlessly starts again. The time from the beginning of the recording to
the loop point defines the length of the loop.

Advertising