Add a stroke to text or object – Adobe Premiere Pro CS4 User Manual

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USING ADOBE PREMIERE PRO CS4

Titling

Last updated 11/6/2011

Alignment X Offset, Alignment Y Offset

Specifies the horizontal and vertical offsets (in pixels) for the texture from the

calculated application point. This application point is calculated based on the Object X/Y and Rule X/Y settings. The
range is –1000 to 1000, with a default of 0.

Blending Mix

Specifies the ratio of texture to regular fill that is rendered. For example, if a rectangle is created and

given a simple red-to-blue gradient, and then a texture is applied, the mix value determines how much of each is used
when compositing the two to create the finished object. The control’s range is –100 to 100. A value of –100 indicates
that no texture is used and the gradient dominates. A value of 100 uses only the texture. A value of 0 uses both aspects
of the object equally. The mix also plays a role in how the key of the ramp (set with the Fill Key option) and texture
(set with the Texture Key option) are used.

Alpha Scale

Readjusts the alpha value for the texture as a whole. This option allows you to easily make the object

transparent. If the alpha channel is properly ranged, this option acts like a transparency slider.

Composite Rule

Specifies which channel of an incoming texture is used to determine the transparency. In most cases,

the alpha channel is used. However, if you use a black-and-red texture, you could impose transparency in the red areas
by specifying the red channel

Invert Composite

Inverts the incoming alpha values. Some textures may have the alpha range inverted. Try this option

if the area that is supposed to appear solid is blank.

Note: To remove a selected object’s texture, deselect Texture in the Title Properties panel.

Add a stroke to text or object

You can add an outline, or stroke, to your objects. You can add both inner strokes and outer strokes. Inner strokes are
outlines along the inner edge of your objects, and outer strokes are outlines along the outer edge. You can add up to
12 strokes to each object. After you add the stroke, you can adjust its color, fill type, opacity, sheen, and texture. By
default, strokes are listed and rendered in the order you create them; however, you can easily change that order.

1

Select the object.

2

In the Properties section of the Title Properties panel, expand the Strokes category.

3

Click Add next to either Inner Stroke or Outer Stroke.

4

Set any of the following options:

Type

Specifies the type of stroke you apply. Depth creates a stroke that makes the object appear to extrude. Edge

creates a stroke that encompasses the entire inner or outer edge of the object. Drop Face creates a copy of the object,
which you can subsequently offset and apply values to.

Size

Specifies the size of the stroke, in scan lines. This option is not available for the Drop Face stroke type.

Angle

Specifies the offset angle of the stroke, in degrees. This option is not available for the Edge stroke type.

Magnitude

Specifies the height of the stroke. This option is available only for the Drop Face stroke type.

Fill Type

Specifies the type of fill for the stroke. All the fill types, including Sheen and Texture, work exactly like the

Fill options.

Select and deselect stroke options to experiment with various combinations.

More Help topics

Set a fill for text and objects

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