Grass Valley Channel Composer v.1.6.2 User Manual
Channel composer user, Manual
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Table of contents
Document Outline
- 1 Support
- 2 About this document
- 3 Channel Composer Concepts
- 4 Channel Composer: getting started
- 5 Working with Projects
- 6 Working with Templates
- 6.1 Opening a Template
- 6.2 Creating a new Template
- 6.3 Renaming a Template
- 6.4 Deleting a Template
- 6.5 Copying a Template
- 6.6 Displaying Object properties on the Timeline
- 6.7 In Points and Out Points
- 6.8 Keyframing
- 6.9 Template settings
- 6.10 Commands
- 6.11 Template Rules
- 6.12 Try-out mode
- 6.13 Pixel Perfect
- 6.14 Creating an Operator Panel
- 6.15 Adding Objects
- 6.16 Modifying an Object's properties
- 6.17 Transform gizmo
- 6.18 Layering Objects
- 6.19 Grouping Objects
- 6.20 Locking Objects
- 6.21 2D and 3D-mode
- 6.22 Prefabs
- 6.23 Copying Objects
- 6.24 Deleting Objects
- 7 Object Types
- 7.1 Introduction
- 7.2 Live
- 7.3 RTic-compatible Tickers
- 7.4 Subtitles
- 7.4.1 Introduction
- 7.4.2 Properties
- 7.4.3 Mode Specific
- 7.4.4 Workflow subtitles
- 7.4.5 Subtitles in TX/MAM
- 7.4.6 Subtitle workflow in Channel Composer
- 7.4.7 The Subtitle Applet
- 7.4.8 The Subtitle Template
- 7.4.9 The Subtitle Out Template
- 7.4.10 Flags
- 7.4.11 Example
- 7.4.12 Applet command line arguments
- 7.5 Controllers
- 7.6 GPIO Command
- 8 Working with Assets, Metadata and Scene Parameters
- 9 Working with Applets
- 10 Working with Formats
- 11 Channel Pack Validation
- 12 Quick Reference
- 12.1 The Channel Composer workspace
- 12.2 The main menu
- 12.3 87BMain toolbar
- 12.4 View mode icons
- 12.5 The Stage
- 12.6 The Template Timeline
- 12.7 The Format Timeline
- Project window
- 12.9 Objects window
- Object window
- 12.11 Project Assets window
- 12.12 Scene Parameters window
- 12.13 History window
- 12.14 Library window
- 12.15 Text styles window
- 13 Hotkeys