7 in points and out points, In points and out points – Grass Valley Channel Composer v.1.6.2 User Manual

Page 34

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Channel Composer User Manual - Channel Composer User Manual- document version: 1.6.2 - 33

6.7 In Points and Out Points

In and Out Points specify when an Object is active, i.e. audible, visible, and so on. As a default, the In

Point is set at 00:00:0 and no Out Point is defined.

To add an In Point, drag the Object’s In Point (the Object’s activity segment’s start on the

Timeline) to the appropriate position, or right-click the Timeline on the appropriate position >

Set

In Point.

To add an Out Point, right-click the Object >

Enable Out Point, or right-click the Timeline on the

appropriate position >

Set Out Point.

Then drag the Object’s Out Point (the activity segment’s end) to the appropriate position, or

right-click the Timeline on the appropriate position >

Set Out Point.


When the

Player > Auto-stop at Out Point option is activated (under Object properties), a Stop Playback

action is automatically inserted when an Out Point is added to a Player on the Template Timeline. This will

stop the Player. Note that this option only applies for Player Objects.

The Example Project Optimization explains how to work with In and Out Points.

Example Audio Object with In and Out Point. Because the

Auto-stop at Out Point is enabled for this

Object (Object properties), the Stop Player action is added to the Out Point, as indicated by the Stop
Player icon

.

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