Grass Valley Channel Composer v.1.6.2 User Manual

Page 3

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Channel Composer User Manual - Channel Composer User Manual- document version: 1.6.2 - 2

6.7

In Points and Out Points .............................................................................................................. 33

6.8

Keyframing ................................................................................................................................... 34

6.9

Template settings ......................................................................................................................... 36

6.10

Commands .............................................................................................................................. 37

6.11

Template Rules ....................................................................................................................... 38

6.12

Try-out mode ........................................................................................................................... 39

6.13

Pixel Perfect ............................................................................................................................ 40

6.14

Creating an Operator Panel .................................................................................................... 41

6.15

Adding Objects ........................................................................................................................ 42

6.16

Modifying an Object's properties ............................................................................................. 43

6.17

Transform gizmo ..................................................................................................................... 43

6.18

Layering Objects ..................................................................................................................... 44

6.19

Grouping Objects .................................................................................................................... 44

6.20

Locking Objects ....................................................................................................................... 44

6.21

2D and 3D-mode ..................................................................................................................... 45

6.22

Prefabs .................................................................................................................................... 45

6.23

Copying Objects ...................................................................................................................... 45

6.24

Deleting Objects ...................................................................................................................... 45

7

Object Types .......................................................................................................................................... 46

7.1

Introduction ................................................................................................................................... 46

7.2

Live ............................................................................................................................................... 51

7.3

RTic-compatible Tickers ............................................................................................................... 52

7.4

Subtitles ........................................................................................................................................ 56

7.5

Controllers .................................................................................................................................... 65

7.6

GPIO Command ........................................................................................................................... 70

8

Working with Assets, Metadata and Scene Parameters ........................................................................ 72

8.1

Adding Assets .............................................................................................................................. 72

8.2

Metadata ...................................................................................................................................... 72

8.3

Scene Parameters ....................................................................................................................... 73

9

Working with Applets .............................................................................................................................. 76

9.1

Creating a new Applet .................................................................................................................. 76

9.2

Renaming an Applet ..................................................................................................................... 76

9.3

Deleting an Applet ........................................................................................................................ 76

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