Channel Composer User Manual - Channel Composer User Manual- document version: 1.6.2 - 2
6.7
In Points and Out Points .............................................................................................................. 33
6.8
Keyframing ................................................................................................................................... 34
6.9
Template settings ......................................................................................................................... 36
6.10
Commands .............................................................................................................................. 37
6.11
Template Rules ....................................................................................................................... 38
6.12
Try-out mode ........................................................................................................................... 39
6.13
Pixel Perfect ............................................................................................................................ 40
6.14
Creating an Operator Panel .................................................................................................... 41
6.15
Adding Objects ........................................................................................................................ 42
6.16
Modifying an Object's properties ............................................................................................. 43
6.17
Transform gizmo ..................................................................................................................... 43
6.18
Layering Objects ..................................................................................................................... 44
6.19
Grouping Objects .................................................................................................................... 44
6.20
Locking Objects ....................................................................................................................... 44
6.21
2D and 3D-mode ..................................................................................................................... 45
6.22
Prefabs .................................................................................................................................... 45
6.23
Copying Objects ...................................................................................................................... 45
6.24
Deleting Objects ...................................................................................................................... 45
7
Object Types .......................................................................................................................................... 46
7.1
Introduction ................................................................................................................................... 46
7.2
Live ............................................................................................................................................... 51
7.3
RTic-compatible Tickers ............................................................................................................... 52
7.4
Subtitles ........................................................................................................................................ 56
7.5
Controllers .................................................................................................................................... 65
7.6
GPIO Command ........................................................................................................................... 70
8
Working with Assets, Metadata and Scene Parameters ........................................................................ 72
8.1
Adding Assets .............................................................................................................................. 72
8.2
Metadata ...................................................................................................................................... 72
8.3
Scene Parameters ....................................................................................................................... 73
9
Working with Applets .............................................................................................................................. 76
9.1
Creating a new Applet .................................................................................................................. 76
9.2
Renaming an Applet ..................................................................................................................... 76
9.3
Deleting an Applet ........................................................................................................................ 76