Basic effect editing, Inserting a keyframe, Basic effect – Grass Valley Zodiak v.6.0 Mar 15 2006 User Manual

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Zodiak — User Manual

381

E-MEM Operations

Basic Effect Editing

Effect editing involves changing work buffer values using panel and/or
menu controls, then applying these values to the effect. This discussion
concerns basic effect editing, using the Master Timeline for the examples.

Inserting a Keyframe

The Insert Before and Insert After operations are used to insert new key-
frames onto the timeline of an effect. The result of the Insert operation
varies depending on whether the edit cursor is on an keyframe or between
keyframes (on the path).

An inserted keyframe has both work buffer values and a duration. The key-
frame duration is calculated by the Zodiak system (time to the next key-
frame) and is not actually contained in the keyframe data. This permits
added flexibility during effect editing.

Inserting on a Keyframe With Insert After

When the edit cursor is on a keyframe, pressing

Insert After

inserts a new

keyframe after the current one. The insert occurs after the duration of the
keyframe the cursor is on, at the next numbered Master Timeline keyframe
location. This inserted keyframe’s duration is, by default, the duration of
the keyframe the cursor was positioned on before the insert, though this
value can be changed by the operator (see

page 384

). The edit cursor also

moves to the start of the new keyframe. This operation will increase the
duration of the effect by the duration of the inserted keyframe.
(

Figure 269

).

Figure 269. Insert After

1

2

3

4

0.00

1.00

1.15

3.00

Edit Cursor On Keyframe

1

2

4

5

0.00

1.00

2.15

3

2.00

4.00

Insert After

Edit Cursor

0618_04_132_r0

New

Keyframe

New

Keyframe Duration

Effect Duration Increased

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