Effects in single 1 mode, L. hall (large hall), Room – Fostex DE-10 User Manual

Page 8: S. hall (small hall), Plate

Advertising
background image

8

DE-10 Owner’s Manual

Effects in SINGLE 1 MODE

• L. HALL (Large Hall)

L. HALL 1 (Natural Large Hall)

: Same as DUAL mode L. HALL 1, but higher density reverberation.

L. HALL 2 (Lo-Freq Large Hall)

: Same as DUAL mode L. HALL 2, but higher density reverberation.

L. HALL 3 (Vivid Large Hall)

: Same as DUAL mode L. HALL 3, but higher density reverberation.

L. HALL 4 (Hard-Wall Large Hall)

: Same as DUAL mode L. HALL 4, but higher density reverberation.

L. HALL 5 (Soft-Wall Large Hall)

: Same as DUAL mode L. HALL 5, but higher density reverberation.

L. HALL 6 (Long Pre-Delay Large Hall)

: Same as DUAL mode L. HALL 6, but higher density reverberation.

L. HALL 7 (Cave)

: Same as DUAL mode L. HALL 7, but higher density reverberation.

L. HALL 8 (Stadium)

: Same as DUAL mode L. HALL 8, but higher density reverberation.

L. HALL 9 (Vivid Stadium)

: Same as DUAL mode L. HALL 9, but higher density reverberation.

L. HALL 10 (Auditorium)

: Reverb simulating a space with little reverberation, such as a large auditorium.

L. HALL 11 (Big Cave)

: Simulates a more spacious volume than the cave of L. HALL 7. Reverb time is longer.

*

[EFFECT 1_ADJUST]

knob (PARAM.1): Adjust the Reverb Time.

*

[EFFECT 2_ADJUST]

knob (PARAM.2): Adjust the E/R Level.

*

[EFFECT 2_MIX]

knob (PARAM.3):

Adjust the Character.

• ROOM

ROOM 1 (Natural Room)

: Same as DUAL mode ROOM 1, but higher density reverberation.

ROOM 2 (Garage)

: Same as DUAL mode ROOM 2, but higher density reverberation.

ROOM 3 (Dead Room)

: Same as DUAL mode ROOM 3, but higher density reverberation.

ROOM 4 (Live Room)

: Same as DUAL mode ROOM 4, but higher density reverberation.

ROOM 5 (Vivid Room)

: Same as DUAL mode ROOM 5, but higher density reverberation.

ROOM 6 (Off Mic)

: Same as DUAL mode ROOM 6, but higher density reverberation.

ROOM 7 (Hard Wall Drum Booth)

: Same as DUAL mode ROOM 7, but higher density reverberation.

ROOM 8 (Wood Wall Drum Booth)

: Same as DUAL mode ROOM 8, but higher density reverberation.

ROOM 9 (Live House)

: Same as DUAL mode ROOM 9, but higher density reverberation.

ROOM 10 (Back Stage)

: Amazing room reverb with a light flanging effect

ROOM 11 (Hi-Freq Room)

: Special reverb with flanging applied to the early reflections of the room.

*

[EFFECT 1_ADJUST]

knob (PARAM.1): Adjust the Reverb Time.

*

[EFFECT 2_ADJUST]

knob (PARAM.2): Adjust the E/R Level.

*

[EFFECT 1_MIX]

knob (PARAM.3):

Adjust the Character.

• S. HALL (Small Hall)

S. HALL 1 (Natural Small Hall)

: Same as DUAL mode S. HALL 1, but higher density reverberation.

S. HALL 2 (Lo-Freq Small Hall)

: Same as DUAL mode S. HALL 2, but higher density reverberation.

S. HALL 3 (Vivid Small Hall)

: Same as DUAL mode S. HALL 3, but higher density reverberation.

S. HALL 4 (Hard-Wall Small Hall)

: Same as DUAL mode S. HALL 4, but higher density reverberation.

S. HALL 5 (Soft-Wall Small Hall)

: Same as DUAL mode S. HALL 5, but higher density reverberation.

S. HALL 6 (Long Pre-Delay Small Hall)

: Same as DUAL mode S. HALL 6, but higher density reverberation.

S. HALL 7 (Narrow Small Hall)

: Same as DUAL mode S. HALL 7, but higher density reverberation.

S. HALL 8 (Dead Hall)

: Same as DUAL mode S. HALL 8, but higher density reverberation.

S. HALL 9 (Small Stadium)

: Same as DUAL mode S. HALL 9, but higher density reverberation.

S. HALL 10 (Out Door Stage)

: Simulation of an outdoor stage. Extremely small amount of reverberation.

S. HALL 11 (Flat Reverb)

: Small hall with no early reflections, and the entire frequency range decays in the same way.

*

[EFFECT 1_ADJUST]

knob (PARAM.1): Adjust the Reverb Time.

*

[EFFECT 2_ADJUST]

knob (PARAM.2): Adjust the E/R Level.

*

[EFFECT 2_MIX]

knob (PARAM.3):

Adjust the Character.

OUTPUT 1 (L)

OUTPUT 1 (R)

ROOM

INPUT 1

INPUT 2

OUTPUT 1 (L)

OUTPUT 1 (R)

L. HALL

INPUT 1

INPUT 2

OUTPUT 1 (L)

OUTPUT 1 (R)

S. HALL

INPUT 1

INPUT 2

• PLATE

PLATE 1 (Normal Plate)

: Same as DUAL mode PLATE 1, but higher density reverberation.

PLATE 2 (Old Plate)

: Same as DUAL mode PLATE 2, but higher density reverberation.

PLATE 3 (Vivid Plate)

: Same as DUAL mode PLATE 3, but higher density reverberation.

PLATE 4 (Lo-Freq Plate)

: Same as DUAL mode PLATE 4, but higher density reverberation.

PLATE 5 (Sharp Plate)

: Same as DUAL mode PLATE 5, but higher density reverberation.

PLATE 6 (Mono Plate)

: Same as DUAL mode PLATE 6, but higher density reverberation.

Advertising