Gilderfluke&Co 'Dumb' Brick Animation Control System User Manual

Page 36

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This programming hardware can be a standard Micro Console, or a console that has been made for

your specific requirements.

Each Micro Console can be used to program one brick at a time. If more than one brick is used in

your show, then you can move the console between the bricks as they are programmed, or use more
than one console. The Micro Console has individual momentary or alternate action switches for each of
the 32 BricksÕ possible outputs, as well as four pots for programming up to 4 eight bit analog functions. A
Micro Console is attached to a Micro MACs Brick as shown. Two cables run between the Micro Console
and the Micro MACs Brick while a third cable goes to whatever the system is controlling. After program-
ming is completed, this third cable is plugged directly into the Micro MACs BrickÕs ÔoutputÕ connector.

rec./play Brick

from out

to in

to your show

Micro Console

When building a programming console specific to your application, you can make it as simple or as

complicated as you desire. Where a standard Micro Console can handle up to four 8 bit wide channels
at one time, you can build your console to allow you to program just as many channels at a time as you
want.

All that is required for programming a digital function is a simple switch for each brick output/input:

+15V

from brick output

to brick input

to show

play

o f f

SPDT
(center off)
s w i t c h

(on)

By adding a pushbutton switch to the connections shown above, you can make an easier to use

programming console that has a separate Ôprogramming enableÕ switch and pushbutton for turning on
and off the output:

+15V

from brick output

momentary
programing
s w i t c h

to brick input

to show

rec.

play

SPDT
s w i t c h

G

ILDERFLUKE

& C

O

. ¥ 205 S

OUTH

F

LOWER

S

T

. ¥ B

URBANK

, C

ALIF

. 91502-2102 ¥ 818/840-9484 ¥

FAX

818/840-9485

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