elektraLite CP16/24 User Manual

Page 13

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will automatically increment to the next step. If you don't need to edit that step press "Enter" again and the
cursor will return to the chase number on the top line. To store the edited chase at the same location press
"Enter" again. If you are copying the chase to another location, select a different chase number before pressing
"Enter". If you are storing to the same location the display will read:

CHASE 01 EXISTS,
ENTER OR CHANGE


Press "Enter" to store the new edited chase over the old one.

To add more cues to the end of a chase, first load the chase into the edit buffer as explained earlier. Move the
cursor to the step number on the display and select the step number that is one higher than the last step in the
chase. The cue number will be blank for that step. Move the cursor to the blank cue field and select a cue
number. Press "Enter". The display will automatically increment allowing you to enter more steps to the end of
the chase. When you are finished press "Enter" and the cursor will return to the chase number. Press "Enter"
again to overwrite the old chase or select a new location then press "Enter".

To delete steps from a chase, load the chase into the edit buffer as explained earlier. Select the step number
that you want to delete by moving the cursor under the step number in the display and selecting it. Press
"Delete". That step will be deleted from the chase and any steps above that one will move down to the next
lower step number. The display will show that the cue that was at the next step has now moved down to the
step that you just deleted. If the step you deleted was the last step of the chase, the cue field will go blank
showing that there is now no cue at this step. Finally you must store the chase after you have edited it.

To insert a chase step into the middle of an existing chase, first load the chase into the edit buffer as explained
earlier. Call the step number where you want to insert the new step by moving the cursor under the step number
and selecting it. Press "Insert". A blank step will be inserted at this step number and any steps above this one
will be moved up one step number. Move the cursor over to the cue number which will be blank. Select the cue
number to insert at this location then press "Enter". The step number will automatically increment and you can
insert another step by moving the cursor back to the step number and repeating the previous operation. Finally
you must store the chase once you are finished editing.

To erase an entire chase from memory press "Enter" then "Chase". Select the chase number then press
"Delete". The display will read:

ERASE CHASE 01?
+ = YES, - = NO


Press the "+" key to confirm the erase or press "-" to escape.

Programming & Operation of chases with “Pile On” enabled. First, enable the Pile On function via the
Menu display. Press the button marked “Black” to clear all output. Create cues using the fixtures you want. Be
VERY sure NOT to access channels of fixtures that you do not want in the cue, because the CP16/24 will
record those values into the cue. Once completed place those cues in a chase. Repeat the above with fixtures
OTHER THAN THE ONES previously used. Press “Chase # Go” to start the first chase. Press “Chase #
Go” to start the second chase. If programmed correctly the result will be both chases running together at their
programmed chase speed and Xfade time. Altering the chase speed and the Xfade time will affect only the most
recently activated chase. To stop the chases press “Black”. Up to 3 chases maybe run together. Trying to run a
fourth chase will display the message “3 chases running” in the LCD display.

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