Behringer 32-Channel User Manual

Page 21

Advertising
background image

21

X32 DIGITAL MIXER Preliminary User Manual

up. DIFF(USION) controls the initial reflection density. SPREAD controls how the

reflection is distributed through the envelope of the reverb. The LO CUT knob

sets a low frequency beneath which the source signal will not pass through the

reverb. The HiSvFr/HiSvGn knobs adjust a Hi-Shelving filter at the input of the

reverb effect.

Gated Reverb

This effect was originally achieved by combining a reverb with a noise gate.

Our gated reverb creates the same impression by a special shaping of the reverb tail.
Gated Reverb is especially effective for creating a 1980s-style snare sound or to

enlarge the presence of a kick drum. (Inspired by the Lexicon 300/480L)
PRE DELAY controls the amount of time before the reverberation is heard following

the source signal. DECAY controls the amount of time it takes for the reverb to

dissipate. ATTACK controls how fast the reflection density builds up. DENSITY shapes

the reverb decay tail. The higher the density, the greater the number of sound

reflections. SPREAD controls how the reflection is distributed through the envelope

of the reverb. The LO CUT knob sets the frequency beneath which the source signal

will not pass through the reverb. The HiSvFr/ HiSvGn knobs adjust a Hi-Shelving filter

at the input of the reverb effect. DIFF(USION) controls the initial reflection density.

Plate Reverb

A plate reverb was originally created by sending a signal through a transducer

to create vibrations on a plate of sheet metal which were then picked up as an

audio signal. Our algorithm simulates that sound with high initial diffusion and a

bright colored sound. X32’s Plate Reverb will give your tracks the sound heard on

countless hit records since the late 1950s. (Inspired by the Lexicon PCM-70)
PRE DELAY controls the amount of time before the reverberation is heard

following the source signal. DECAY controls the amount of time it takes for the

reverb to dissipate. SIZE adjusts the size of the virtual room created by the reverb

effect. The DAMP knob adjusts the decay of high frequencies within the reverb

tail. DIFF(USION) controls the initial reflection density. The LO CUT knob sets the

frequency beneath which the source signal will not pass through the reverb.

The HI CUT knob sets the frequency above which the source signal will not pass

through the reverb. The BASS MULT(IPLIER) knob adjusts the decay time of the

bass frequencies. XOVER controls the crossover point for bass. MOD DEPTH and

SPEED control the intensity and speed of the reverb tail modulation. 

Hall Reverb

Classic Hall Reverb simulates the reverberation that occurs when sound is

recorded in medium to large-sized concert halls. Use the Hall Reverb to give your

mix a lush, three-dimensional quality that will make your performance sound

larger than life. (Inspired by the Lexicon Hall)
The PRE DELAY slider controls the amount of time before the reverberation is

heard following the source signal. DECAY controls the amount of time it takes for

the reverb to dissipate. SIZE controls the perceived size of the space being created

by the reverb effect. The DAMP slider adjusts the decay of high frequencies within

the reverb tail. DIFF(usion) controls the initial reflection density. SHAPE adjusts

the contour of the reverberation envelope.  

Vintage Room

Vintage Room simulates the reverberation that occurs when sound is recorded in

a small room. When you want to add a bit of warmth and just a touch of reverb,

X32’s Vintage Room breathes life into close-miced guitar and drum tracks.

(Inspired by the Quantec QRS)
The VU meter displays the input and output levels. Set the early reflection times

for the left and right channel with ER DELAY L and ER DELAY R. ER LEVEL sets the

loudness of the early reflection level. REV DELAY controls the amount of time before

the reverberation is heard following the source signal. HI/LOW MULTIPLY adjusts the

decay time of the high and bass frequencies. TIME shows the duration of the reverb

effect. ROOM SIZE adjusts the size of the room effect being created incrementally

from small to large. HIGH CUT sets the frequency above which the source signal

does not pass through the reverb. DENSITY manipulates the reflection density in the

simulated room. (This slightly changes the reverb decay time). LOW CUT sets the

frequency below which the source signal does not pass through the reverb.

Vintage Reverb

Based on the legendary EMT250, X32’s Vintage Reverb delivers shimmering

bright reverb that won’t drown out or overpower your live or recorded tracks.

Use Vintage Reverb to sweeten vocals and snare drums without sacrificing clarity.
When layer 1 is selected, the first slider on the left sets the reverb time from

4 milliseconds to 4.5 seconds. Slider 2 controls the low frequency multiplier

decay time. Slider 3 controls the high frequency multiplier decay time. Slider 4

controls the amount of modulation in the reverb tail. When layer two is selected,

slider 1 adjusts the pre delay. Slider 2 selects the low cut frequency. Slider 3

selects the Hi Cut frequency. Slider 4 adjusts the output level of the reverb.

Advertising