Kino Flo Wall-O-Lite User Manual

Page 8

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DMX Addressing

Prior to hanging any instruments set the DMX address of
each Fixture.

Push the tabs above or below the number window to set the
address.
( Valid addresses range from 001 to 512.) The yellow light
above the address block will illuminate if a DMX signal is
present.

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After the DMX address is entered, the Wall-O-Lite Fixture automatically assigns the next
7 addresses to lamp positions 4 - 10.

Note: Manual lamp switching is disabled as soon as the DMX cables are applied. For
Manual control with DMX cables plugged in, set address to “000”. There is a 5 second
delay when switching between DMX and Manual control.





The DMX Terminate Switch must be set to open ( O )
on Fixtures within the DMX chain.

Set to closed ( I ) when the Fixture is the last DMX
control device in the chain.

Note: When the last Fixture's DMX Term is set to “I,” it
will absorb all energy in the DMX line, ensuring DMX
signals are transmitted correctly. If a signal is not
terminated, it is called a “Reflected Wave,” and may
create

transmission errors by causing valid DMX signals

to be canceled.









Any theatrical lighting board with DMX 512
protocol can be used to individually turn
on/off lamps in a Fixture.

Wall-O-Lites can be jumpered using the IN
and OUT ports. As many as 100 Fixtures can
be jumpered on one chain as long as the DMX
cable run remains under 1000 feet or 40 x 25ft
DMX cables.

Note: When operating Fixtures at great
distances from the dimmer board it is
recommended to use Opto-Isolators to
provide DMX signal amplification.












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