Kino Flo Wall-O-Lite User Manual
Page 8
 
 
 
 
 
 
DMX Addressing 
 
Prior to hanging any instruments set the DMX address of 
each Fixture. 
 
Push the tabs above or below the number window to set the 
address. 
( Valid addresses range from 001 to 512.) The yellow light 
above the address block will illuminate if a DMX signal is 
present. 
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After the DMX address is entered, the Wall-O-Lite Fixture automatically assigns the next 
7 addresses to lamp positions 4 - 10. 
 
Note: Manual lamp switching is disabled as soon as the DMX cables are applied. For 
Manual control with DMX cables plugged in, set address to “000”. There is a 5 second 
delay when switching between DMX and Manual control.
 
 
 
 
 
The DMX Terminate Switch must be set to open ( O ) 
on Fixtures within the DMX chain. 
 
Set to closed ( I ) when the Fixture is the last DMX 
control device in the chain. 
 
Note: When the last Fixture's DMX Term is set to “I,” it 
will absorb all energy in the DMX line, ensuring DMX 
signals are transmitted correctly. If a signal is not 
terminated, it is called a “Reflected Wave,” and may 
create
transmission errors by causing valid DMX signals
to be canceled.
 
 
 
 
 
 
 
 
 
Any theatrical lighting board with DMX 512 
protocol can be used to individually turn 
on/off lamps in a Fixture. 
 
Wall-O-Lites can be jumpered using the IN 
and OUT ports. As many as 100 Fixtures can 
be jumpered on one chain as long as the DMX 
cable run remains under 1000 feet or 40 x 25ft 
DMX cables. 
 
Note: When operating Fixtures at great 
distances from the dimmer board it is 
recommended to use Opto-Isolators to 
provide DMX signal amplification.